File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Haven\Haven Outcasts\HAV_HavenOutcasts_RoofWatcher_Caster.lsj
Synopsis:
A mage that keeps watch from the roof of Last Light. Reacts differently depending on Haven's current state.

0:0 - Did you see the light overhead? Glorious.
uid: 11310101-1499-ba93-db45-42b1ca71a00d
Node context: in awe
- 0 Check flag(s) (Global):
   true - HAV_Mood_State_NightsongFreed - Nightsong has been freed and Haven has seen path of light.
- 0 Set flag(s) to (Local):
   true - 44060298-4dbf-d240-f4ac-efdffab5e199_HAV_HavenOutcasts_RoofWatcherCaster_HasMet_Freed - 44060298-4dbf-d240-f4ac-efdffab5e199_HAV_HavenOutcasts_RoofWatcherCaster_HasMet_Freeddescription
=== END NODE ===

0:0 - If the cultists try to snatch this place while you're at Moonrise, we'll fight them off.
uid: 4c159f2c-827e-9c46-e474-ddb3aaa0b16a
Node context: determined
- 0 Check flag(s) (Global):
   true - HAV_Mood_State_NightsongFreed - Nightsong has been freed and Haven has seen path of light.
- 1 Check flag(s) (Local):
   true - 44060298-4dbf-d240-f4ac-efdffab5e199_HAV_HavenOutcasts_RoofWatcherCaster_HasMet_Freed - 44060298-4dbf-d240-f4ac-efdffab5e199_HAV_HavenOutcasts_RoofWatcherCaster_HasMet_Freeddescription
=== END NODE ===

0:0 - I'd rather be up here than drowning in the dark.
uid: 660d8fd1-bbd3-4f4f-a605-84f00058e857
- 0 Check flag(s) (Global):
   true - HAV_Mood_State_Protected - Mood in Haven: people are more or less ok, the situation is bad, but they are protected by Isobel
- 1 Check flag(s) (Local):
   true - 44060298-4dbf-d240-f4ac-efdffab5e199_HAV_HavenOutcasts_RoofWatcherCaster_HasMet_Protected - 44060298-4dbf-d240-f4ac-efdffab5e199_HAV_HavenOutcasts_RoofWatcherCaster_HasMet_Protecteddescription
=== END NODE ===

0:0 - Can't trust anyone anymore - and that includes you.
uid: b1103db0-9c04-4a06-8094-b64dcd36ce41
- 0 Check flag(s) (Global):
   true - HAV_Mood_State_Alert - The NPCs in Haven in the Alert state
- 0 Set flag(s) to (Local):
   true - 44060298-4dbf-d240-f4ac-efdffab5e199_HAV_HavenOutcasts_RoofWatcherCaster_HasMet_Alert - 44060298-4dbf-d240-f4ac-efdffab5e199_HAV_HavenOutcasts_RoofWatcherCaster_HasMet_Alertdescription
=== END NODE ===

0:0 - From up here, you can almost pretend Isobel's light is the sun.

uid: c12d7746-8465-4f61-b5a8-735e606199ce
- 0 Check flag(s) (Global):
   true - HAV_Mood_State_Protected - Mood in Haven: people are more or less ok, the situation is bad, but they are protected by Isobel
- 0 Set flag(s) to (Local):
   true - 44060298-4dbf-d240-f4ac-efdffab5e199_HAV_HavenOutcasts_RoofWatcherCaster_HasMet_Protected - 44060298-4dbf-d240-f4ac-efdffab5e199_HAV_HavenOutcasts_RoofWatcherCaster_HasMet_Protecteddescription
=== END NODE ===

0:0 - Don't get too close to me, all right?
uid: c204a1b8-b640-4282-afb3-8998a7b60aee
- 0 Check flag(s) (Global):
   true - HAV_Mood_State_Alert - The NPCs in Haven in the Alert state
- 1 Check flag(s) (Local):
   true - 44060298-4dbf-d240-f4ac-efdffab5e199_HAV_HavenOutcasts_RoofWatcherCaster_HasMet_Alert - 44060298-4dbf-d240-f4ac-efdffab5e199_HAV_HavenOutcasts_RoofWatcherCaster_HasMet_Alertdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Haven\Haven Outcasts\HAV_HavenOutcasts_HarperQuartermaster.lsj
Synopsis:
Trader's default dialogue in Haven. Trader is a good Harper and devotee to the cause, worried about what will happen going forward.

0:0 - Leave.
uid: 2a0338d4-8f2c-4e1c-d214-3d74e49a6cb6
=== END NODE ===

- Roll sucessful -
null
uid: 37e3dbd3-e72b-7280-c6f3-1b344e405df6
> Cheeky. But since you're asking...
> Huh. I would've had something for you, but it seems to have up and disappeared. Sorry.

0:0 - Cheeky. But since you're asking...
uid: 49670cdd-c113-4247-746f-4ca358068e6d
Cinematic:
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Object):
   true - HAV_HavenOutcasts_HarperQuartermaster_Event_GiveSupplies -
=== END NODE ===

0:0 - Huh. I would've had something for you, but it seems to have up and disappeared. Sorry.
uid: 513cd90d-b22d-9a2e-3f7c-d5e0525d0789
=== END NODE ===

null
uid: 5e859fe9-ec18-94e2-2b1c-898f52b8ce6d
Jump to another node

0:0 - Should've trusted my instincts about that Fist. Knew there was something off about him, but I just... let it go.
uid: 6beb60e8-b6c4-2d4c-ea01-4a5fa21b995a
- 0 Check flag(s) (Global):
   true - HAV_EnteringHaven_State_FlamingSpyRevealed - Removes Flaming Fist from dialog and kills him after Player has revealed Flaming Spy to Jaheira who stabs him.
- 1 Check flag(s) (Local):
   false - e9ee4ed5-4bb9-0780-86d1-2a5622f3684c_MarcusComment - e9ee4ed5-4bb9-0780-86d1-2a5622f3684c_MarcusCommentdescription
- 0 Set flag(s) to (Local):
   true - e9ee4ed5-4bb9-0780-86d1-2a5622f3684c_MarcusComment - e9ee4ed5-4bb9-0780-86d1-2a5622f3684c_MarcusCommentdescription
> null

0:0 - I sold a pair of boots to that traitor. Can't believe it.
uid: 6dada931-13f5-4e99-ace3-5c6c69db5075
- 0 Check flag(s) (Dialog):
   false - HAV_HavenOutcasts_HarperQuarterMaster_HasMet_Alert - HAV_HavenOutcasts_HarperQuarterMaster_HasMet_Alertdescription
- 1 Check flag(s) (Global):
   true - HAV_Mood_State_Alert - The NPCs in Haven in the Alert state
- 0 Set flag(s) to (Dialog):
   true - HAV_HavenOutcasts_HarperQuarterMaster_HasMet_Alert - HAV_HavenOutcasts_HarperQuarterMaster_HasMet_Alertdescription
> null

0:0 - If you're all right by Jaheira, you're all right by me.
uid: 737d6921-1214-32ba-5a2f-4fad25be52c9
- 0 Check flag(s) (Dialog):
   true - HAV_HavenOutcasts_HarperQuarterMaster_HasMet_Protected - HAV_HavenOutcasts_HarperQuarterMaster_HasMet_Protecteddescription
- 1 Check flag(s) (Global):
   true - HAV_Mood_State_Protected - Mood in Haven: people are more or less ok, the situation is bad, but they are protected by Isobel
> null

0:0 - Anything I could take off your hands at no cost to myself?
uid: 77cd1a18-4eeb-1a12-e718-89f418c0f2f4
= Roll SkillCheck Persuasion (Charisma) Difficulty: 0d9484eb-f680-4a33-853d-46fda64883f2 =
- 0 Check flag(s) (Dialog):
   false - HAV_HavenOutcasts_HarperQuartermaster_WonItem - player persuaded Talli to give them a free item
- 0 Set flag(s) to (Dialog):
   true - HAV_HavenOutcasts_HarperQuartermaster_WonItem - player persuaded Talli to give them a free item
> null (roll sucessful)
> null (roll failure)

null
uid: 7af68892-20ec-b31e-0e37-866f15495749
Jump to another node

0:0 - See if there's anything you need. We don't know when the next blow might land.
uid: b4cf6761-411f-4e68-ad17-a737be93465a
- 0 Check flag(s) (Dialog):
   true - HAV_HavenOutcasts_HarperQuarterMaster_HasMet_Alert - HAV_HavenOutcasts_HarperQuarterMaster_HasMet_Alertdescription
- 1 Check flag(s) (Global):
   true - HAV_Mood_State_Alert - The NPCs in Haven in the Alert state
> null

0:0 - Let's see your wares.
uid: b8e32bdc-d8dc-aeea-1cde-46c02661db65
> null

0:0 - Stock up while you can. I only hope I've brought enough to see us through.
uid: be690a38-22b2-469d-acf9-be01f8c485ce
- 0 Check flag(s) (Dialog):
   false - HAV_HavenOutcasts_HarperQuarterMaster_HasMet_Protected - HAV_HavenOutcasts_HarperQuarterMaster_HasMet_Protecteddescription
- 1 Check flag(s) (Global):
   true - HAV_Mood_State_Protected - Mood in Haven: people are more or less ok, the situation is bad, but they are protected by Isobel
- 0 Set flag(s) to (Dialog):
   true - HAV_HavenOutcasts_HarperQuarterMaster_HasMet_Protected - HAV_HavenOutcasts_HarperQuarterMaster_HasMet_Protecteddescription
> Let's see your wares.
> Anything I could take off your hands at no cost to myself?
> Leave.

null
uid: c319aa21-8456-27fb-c9af-798086568bef
Jump to another node

- Roll failure -
null
uid: d0b900ed-3228-b9d0-709e-38eda461c642
> Sorry; if it costs me, it costs you.

0:0 - Sorry; if it costs me, it costs you.
uid: db920197-e7ae-f787-f7da-7e4427e9b581
> null

0:0 - Take care now.
uid: ebd879f4-bbb0-a1fd-f985-da15c9a9ceef
=== END NODE ===

null
uid: ed1b012c-506b-f100-e242-518c829f5ec6
= TRADE =
> Take care now.

null
uid: fb54c084-9cb3-c728-8625-c6abd6cf2d7d
Jump to another node


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Haven\Haven Outcasts\HAV_HavenOutcasts_FountainPatrol_Caster.lsj
Synopsis:
Random Harper. Small default dialogue during all haven states. This Harper is a bit younger and cheekier than the rest.

0:0 - Little busy - sorry.
uid: 3edfebe0-ac16-44b2-a376-5337647d6081
- 0 Check flag(s) (Dialog):
   true - HAV_HavenOutcasts_FountainPatrol_Caster_Hasmet_Protected - HAV_HavenOutcasts_FountainPatrol_Caster_Hasmet_Protecteddescription
- 1 Check flag(s) (Global):
   true - HAV_Mood_State_Protected - Mood in Haven: people are more or less ok, the situation is bad, but they are protected by Isobel
=== END NODE ===

0:0 - Didn't take Marcus for a turncoat - though I suppose it wasn't his fault. Cultists got to him, and that's that.
uid: 5590f79d-bcf8-da3d-0889-1cbaeeedad17
- 0 Check flag(s) (Global):
   true - HAV_EnteringHaven_State_FlamingSpyRevealed - Removes Flaming Fist from dialog and kills him after Player has revealed Flaming Spy to Jaheira who stabs him.
- 1 Check flag(s) (Local):
   false - df269ca5-99fd-9526-8f81-1377c86a0c27_MarcusComment - df269ca5-99fd-9526-8f81-1377c86a0c27_MarcusCommentdescription
- 0 Set flag(s) to (Local):
   true - df269ca5-99fd-9526-8f81-1377c86a0c27_MarcusComment - df269ca5-99fd-9526-8f81-1377c86a0c27_MarcusCommentdescription
=== END NODE ===

0:0 - Did you see him? The traitor? Disgusting.
uid: 8a371dbc-f821-4893-b3ac-332d3bbdb7f7
- 0 Check flag(s) (Dialog):
   false - HAV_HavenOutcasts_FountainPatrol_Caster_Hasmet_Alert - HAV_HavenOutcasts_FountainPatrol_Caster_Hasmet_Alertdescription
- 1 Check flag(s) (Global):
   true - HAV_Mood_State_Alert - The NPCs in Haven in the Alert state
- 0 Set flag(s) to (Dialog):
   true - HAV_HavenOutcasts_FountainPatrol_Caster_Hasmet_Alert - HAV_HavenOutcasts_FountainPatrol_Caster_Hasmet_Alertdescription
=== END NODE ===

0:0 - Can't chat - need to reinforce the barricade.
uid: e6fffb7b-6103-4aa8-8377-7f39194fe00c
Node context: curt - you're busy
- 0 Check flag(s) (Dialog):
   false - HAV_HavenOutcasts_FountainPatrol_Caster_Hasmet_Protected - HAV_HavenOutcasts_FountainPatrol_Caster_Hasmet_Protecteddescription
- 1 Check flag(s) (Global):
   true - HAV_Mood_State_Protected - Mood in Haven: people are more or less ok, the situation is bad, but they are protected by Isobel
- 0 Set flag(s) to (Dialog):
   true - HAV_HavenOutcasts_FountainPatrol_Caster_Hasmet_Protected - HAV_HavenOutcasts_FountainPatrol_Caster_Hasmet_Protecteddescription
=== END NODE ===

0:0 - I knew full well not to trust those Flaming Fist. Jaheira should know better.
uid: e87de5f0-f98c-4699-bb18-993bf5a3d9d6
- 0 Check flag(s) (Dialog):
   true - HAV_HavenOutcasts_FountainPatrol_Caster_Hasmet_Alert - HAV_HavenOutcasts_FountainPatrol_Caster_Hasmet_Alertdescription
- 1 Check flag(s) (Global):
   true - HAV_Mood_State_Alert - The NPCs in Haven in the Alert state
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Haven\Haven Outcasts\HAV_HavenOutcasts_FountainGuards_ThreeWay.lsj
Synopsis:
Two guards standing by a fountain, one a long-lived gnome Harper and one a rough-and-ready Flaming Fist human. The Fist is on edge and none too friendly, the Harper is calmer and more forthcoming.

0:0 - Hey. That's close enough. You ain't no Harper and you ain't no Fist. Don't need the likes of you crashing our party.
uid: 067900bb-55c6-1b3e-2ba0-f339700c6e4b
> Give it a rest, Ulthred. We need all the godsdamned help we can get.

0:0 - She's inside - one of the ground floor chambers.
uid: 109f0175-23cb-b7f7-b12b-b7aa8e386f04
> null
> null

0:0 - Good. Wouldn't want to get it wrong in your eulogy.
uid: 10f1fdd6-0a2f-2104-7177-6d7251c8b144
Node context: Threateningly
> null

0:0 - If you're serious, go talk to his aide, Florrick. She's inside, 'strategising'.
uid: 1a6f8651-d7d7-b0bc-6fe8-eb4473510bb7
> null

null
uid: 1b684647-4211-4aad-bd69-a26d45abfd69
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Wyll - End Wyll Inclusion
> null

0:0 - Nah. Mind flayers don't really have names.
uid: 215936cf-220d-7c51-6c8e-9e7b65b8ee17
> Move along, godsdammit. Bloody freaks everywhere.

0:0 - Bastards torched the pig-sty we were staying in and made off with the Grand Duke of Baldur's Gate himself.
uid: 2b9afa68-6875-3494-0ce8-a4cdbf5bb2ef
- 0 Check flag(s) (Global):
   false - HAV_Florrick_Event_RavengardInTowers - Florrick confirms that Ravengard is in Moonrise Towers
> null

0:0 - Ah the Flaming Fist. You don't like people like me, do you?
uid: 35240d6e-73c5-da86-953e-c521ab1bb447
- 0 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> You got a name?

0:0 - Hey. That's close enough. Artefact or no, I don't like the likes of you crashing our party.
uid: 35acef47-e968-6f0e-e65b-a767949b598e
- 0 Check flag(s) (Global):
   true - HAV_EnteringHaven_State_RevealedArtifact - Revealed artifact at checkpoint.
> Give it a rest, Ulthred. We need all the godsdamned help we can get.

0:0 - See? Help needed, help offered.
uid: 3b0356f7-b0be-94ec-7e63-4c8e6b2f0947
Node context: Conciliatory
> Yeah. I'm touched.

0:0 - Shut up. And you, keep walking.
uid: 3d64f80f-4e94-1780-68d8-5f5675da7186
Node context: The 'shut up' is aimed at Ulthred - 'And you, keep walking' is at the player. Both Ulthred and the player behaved antagonistically towards one another.
=== END NODE ===

0:0 - You got a name?
uid: 3fedff95-874f-044e-4039-02cd99493010
Cinematic: (Cine) Ulthred keeps looking you in the eyes and smiles before he speaks.
Node context: Ulthred keeps looking you in the eyes and smiles before he speaks with menace.
> Yes. [GEN_PlayerName_c11eee1e-7815-6143-7233-f2427799fa53].
> I usually say 'The Dark Urge', but I've been workshopping 'The Sleepless Knife' and 'The Death Dream'.
> Daisy Dewdrop Fluffington.
> Nah. Mind flayers don't really have names.

0:0 - Yeah. I'm touched.
uid: 42e30b7f-71ca-d25f-9442-a4e87b7b3ec7
Node context: sarcastic
> If you're serious, go talk to his aide, Florrick. She's inside, 'strategising'.

null
uid: 50cc52e3-6e57-afae-72b6-30cfcb1c7dba
Jump to another node

null
uid: 58d35d3b-39a7-434f-8c03-a9a13d4a3294
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Wyll - End Wyll Inclusion
> Guess you need to be a godsdamned counsellor to get room and board around here.

0:0 - Daisy Dewdrop Fluffington.
uid: 5be775af-1bc7-9297-583a-9ae48d1c4dc0
> Good. Wouldn't want to get it wrong in your eulogy.

0:0 - Good. Wouldn't want to piss on the wrong grave come the morrow.
uid: 5fb3004e-ad0e-37fe-57b8-d78e6422bbd1
Node context: Threateningly
> null

null
uid: 6100e6a5-c7b0-40c6-9cd4-ef8a337c9f1d
- 0 Check flag(s) (Global):
   false - HAV_Florrick_Event_RavengardInTowers - Florrick confirms that Ravengard is in Moonrise Towers
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Wyll - Start Wyll Inclusion
> Florrick's here? Where can I find her?

null
uid: 6a741fbb-3376-311e-a735-8ef2cd0f80fd
Jump to another node

null
uid: 6bf5a3b1-7def-4a0f-982c-60f379ab70e9
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Wyll - End Wyll Inclusion
> A rescue party sounds right up my alley as a matter of fact.
> Say no more. Saving dukes is one of my specialties.
> I was there in the aftermath. I don't suppose Counsellor Florrick made it all the way here?
> So what are you standing around here for?
> Well - good luck with all that.

0:0 - Give it a rest, Ulthred. We need all the godsdamned help we can get.
uid: 6e0ab49a-721f-760c-6366-e7bf5f447479
Cinematic: (Cine) Side-eyes the player nevertheless.
> What party is it that I'm crashing?
> I expected a bit more decorum from a Flaming Fist soldier.
> Ah the Flaming Fist. You don't like people like me, do you?
> No bother - I'm used to Flaming Fists being impotent arse-wipes. Don't worry - I'm used to pricks in a uniform being rude.
> Glare at Ulthred.

null
uid: 6fdc7093-0c10-33c1-e30f-5f03ecd0b986
Jump to another node

0:0 - Florrick's here? Where can I find her?
uid: 77f36167-f335-43cb-9fa1-2df7805c9985
Cinematic: Said to the Flaming Fist, not the player.
> null

0:0 - A bit on edge, my arse!
uid: 7b754938-f09c-b8d2-caf5-9cc78ddce55c
> Not that you'll give a triple-shat damn, but we were ambushed by them bloody cultists.

null
uid: 83fa1313-ef97-8d83-a727-1d431e3ce11a
Jump to another node

0:0 - A rescue party sounds right up my alley as a matter of fact.
uid: 8566ab29-b961-6bd6-6a77-bb6325457fe5
- 0 Check flag(s) (Local):
   true - 510fd5a3-4bfe-0a85-ce42-d03264dfac21_AskedParty - 510fd5a3-4bfe-0a85-ce42-d03264dfac21_AskedPartydescription
> See? Help needed, help offered.

0:0 - We're waiting for orders. Jaheira's and the counsellor's. Florrick is Ravengard's political advisor - and sore as a snakebite about losing him, too.
uid: 89a4725b-1d2a-9c94-656e-cc0d753b2ae1
- 0 Set flag(s) to (Object):
   true - HAV_HavenOutcasts_FountainGuards_Event_Florrick - Fountain Guards mentioned Florrick/Ravengard
> null
> null

0:0 - No bother - I'm used to Flaming Fists being impotent arse-wipes.
1:0 - Don't worry - I'm used to pricks in a uniform being rude.
uid: 8b2aa600-6f3a-edda-2ec9-538f085d2ef7
- 0:0 Tag: Baldurian - For characters from Baldur's Gate. Used in Baldur's Gate 3 (Those raised in Baldur's Gate know the city well, for better or worse.)
- 0 Check flag(s) (Tag):
   true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.)
> You got a name?

0:0 - Move along, godsdammit. Bloody freaks everywhere.
uid: 8bfe6c83-80df-c28e-2efd-62df91f72f83
Cinematic: (Cine) He’s genuinely taken aback by the player’s response and takes a step back. He’s afraid.
Node context: He’s genuinely taken aback by the player’s response and takes a step back. He’s afraid.
=== END NODE ===

null
uid: 90dc1083-ede4-4568-b23b-d42d65078373
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Wyll - Start Wyll Inclusion
> The Absolute's taken him, then - no question about it.

0:0 - Not that you'll give a triple-shat damn, but we were ambushed by them bloody cultists.
uid: 91bf3120-b7ee-8d7c-bfc1-5593dd76683c
> Bastards torched the pig-sty we were staying in and made off with the Grand Duke of Baldur's Gate himself.
> null

null
uid: 92c6c0fb-54ed-d557-d47e-07c55f6f0297
> Guess you need to be a godsdamned counsellor to get room and board around here.

0:0 - Well - good luck with all that.
uid: 99fe0671-3a96-7fe0-efff-8741a1fbf63b
> Much obliged, worms-for-brains.

0:0 - What party is it that I'm crashing?
uid: a7178cfd-2cbe-6af9-18d4-1d57679ac1d2
- 0 Set flag(s) to (Local):
   true - 510fd5a3-4bfe-0a85-ce42-d03264dfac21_AskedParty - 510fd5a3-4bfe-0a85-ce42-d03264dfac21_AskedPartydescription
> Rescue party.

0:0 - Say no more. Saving dukes is one of my specialties.
uid: abbb5e8d-ceb5-1d8e-4e7a-7653d9455dc2
- 0 Check flag(s) (Local):
   false - 510fd5a3-4bfe-0a85-ce42-d03264dfac21_AskedParty - 510fd5a3-4bfe-0a85-ce42-d03264dfac21_AskedPartydescription
> See? Help needed, help offered.

null
uid: bac83ba9-e33e-417b-a2c1-373d30fb9b73
- 0 Check flag(s) (Global):
   false - HAV_Florrick_Event_RavengardInTowers - Florrick confirms that Ravengard is in Moonrise Towers
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Wyll - Start Wyll Inclusion
> Come on. We need to talk to Florrick.

0:0 - Come on. We need to talk to Florrick.
uid: c3cda6bb-2b92-441c-95c4-7018743de891
Cinematic: Aside to player.
> null

0:0 - I usually say 'The Dark Urge', but I've been workshopping 'The Sleepless Knife' and 'The Death Dream'.
uid: c44db2a7-1c32-8c6c-c108-26dcd7c1e1e4
- 0 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> Move along, godsdammit. Bloody freaks everywhere.

0:0 - Rescue party.
uid: c6c95ac2-64e0-de93-106f-2a50ea7eaf3f
> Not that you'll give a triple-shat damn, but we were ambushed by them bloody cultists.

0:0 - So what are you standing around here for?
uid: ca6369e7-2f2e-d061-9cd5-6a299962f068
> Because my bath hasn't run yet, why do you think?

0:0 - Much obliged, worms-for-brains.
uid: cb0c5b74-ee95-1e6d-08b4-86d068a79350
Node context: Vicious
> Shut up. And you, keep walking.

0:0 - I expected a bit more decorum from a Flaming Fist soldier.
uid: cb7fa291-19c6-f4cd-234e-4e9460e91d37
> Want me to shine your boots while I'm at it?

0:0 - I was there in the aftermath. I don't suppose Counsellor Florrick made it all the way here?
uid: cf49a247-90f1-ebad-d476-dc1bd500116e
- 0 Check flag(s) (Global):
   true - PLA_Desire_State_Freed2 - Desire is freed through the secondary exit
- 1 Check flag(s) (Object):
   false - HAV_HavenOutcasts_FountainGuards_Event_Florrick - Fountain Guards mentioned Florrick/Ravengard
- 0 Set flag(s) to (Object):
   true - HAV_HavenOutcasts_FountainGuards_Event_Florrick - Fountain Guards mentioned Florrick/Ravengard
> Sure did, for all the good that does us.

0:0 - Glare at Ulthred.
uid: cffb7d41-4f0b-434e-d038-d6e3829528c4
> You got a name?

0:0 - Sure did, for all the good that does us.
uid: e1709c09-01f2-311a-d98d-37e5aa46ee66
> She's inside - one of the ground floor chambers.

null
uid: e1bc2c75-201f-236b-7120-f081792d4c88
> null

0:0 - Because my bath hasn't run yet, why do you think?
uid: ebb4a9b7-bf70-7ddf-cc00-c75e1b0b91ca
Node context: sarcastic
> We're waiting for orders. Jaheira's and the counsellor's. Florrick is Ravengard's political advisor - and sore as a snakebite about losing him, too.

0:0 - Want me to shine your boots while I'm at it?
uid: ebf441a6-4f84-26aa-03b5-923c2b4b89c4
Node context: Agressive
> Easy. He's a bit on edge since the, uh... incident.

0:0 - Easy. He's a bit on edge since the, uh... incident.
uid: f0b6edfb-8595-e13b-2580-b1ce52047c6c
> A bit on edge, my arse!

0:0 - Guess you need to be a godsdamned counsellor to get room and board around here.
uid: f6f74ce8-4ee9-855e-1b06-bc5642217c8f
=== END NODE ===

null
uid: f8268877-b961-209d-17de-95e33ec5cd6f
Jump to another node

0:0 - The Absolute's taken him, then - no question about it.
uid: ffb3f8ef-2de5-4a2b-9f18-545045e7b821
Cinematic: Aside to player.
> null

0:0 - Yes. [GEN_PlayerName_c11eee1e-7815-6143-7233-f2427799fa53].
uid: ffefcd73-b070-395c-4799-eca7e3f9065f
> Good. Wouldn't want to piss on the wrong grave come the morrow.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Haven\Haven Outcasts\HAV_HavenOutcasts_FountainGuards_Melee_2.lsj
Synopsis:
Default dialogue for the confident and experienced harper when standing guard at the fountain in haven + being under siege by shadows

0:0 - Go safely.
uid: 39f9cee5-fe9c-40c8-820d-83f661f36525
- 0 Check flag(s) (Global):
   true - HAV_Mood_State_Protected - Mood in Haven: people are more or less ok, the situation is bad, but they are protected by Isobel
- 0 Set flag(s) to (Dialog):
   true - HAV_HavenOutcasts_FountainGuards_Melee_2_Protected_HasMet - HasMet Protected state
=== END NODE ===

0:0 - With Jaheira to lead us, and you bringing light to the shadows, we might just have a chance.
uid: 5705f26a-0ed7-7ba9-4366-54456bbfa538
Node context: optimistic
- 0 Check flag(s) (Global):
   true - MOO_Assault_State_Started - The assault on Moonrise started
- 0 Set flag(s) to (Dialog):
   true - HAV_HavenOutcasts_FountainGuards_Melee_2_Freed_HasMet - HAV_HavenOutcasts_FountainGuards_Melee_2_Freed_HasMetdescription
=== END NODE ===

0:0 - The Flaming Fist may be a bit rough, but I've respected them. Didn't expect a traitor in their ranks.
uid: 5beacd63-7563-4a31-b042-0e6e9c427eb4
- 0 Check flag(s) (Dialog):
   false - HAV_HavenOutcasts_FountainGuards_Melee_2_Alert - HAV_HavenOutcasts_FountainGuards_Melee_2_Alertdescription
- 0 Set flag(s) to (Dialog):
   true - HAV_HavenOutcasts_FountainGuards_Melee_2_Alert - HAV_HavenOutcasts_FountainGuards_Melee_2_Alertdescription
=== END NODE ===

0:0 - Jaheira will see us through this matter. She always does.
uid: 9c4a8344-c119-4684-ab2a-e13508891502
- 0 Check flag(s) (Dialog):
   true - HAV_HavenOutcasts_FountainGuards_Melee_2_Protected_HasMet - HasMet Protected state
- 1 Check flag(s) (Global):
   true - HAV_Mood_State_Protected - Mood in Haven: people are more or less ok, the situation is bad, but they are protected by Isobel
- 0 Set flag(s) to (Dialog):
   false - HAV_HavenOutcasts_FountainGuards_Melee_2_Protected_HasMet - HasMet Protected state
=== END NODE ===

0:0 - Let us pray we've had our last surprise.

uid: a00f11a7-3c7f-4ca2-82db-32efc9e99441
- 0 Check flag(s) (Dialog):
   true - HAV_HavenOutcasts_FountainGuards_Melee_2_Alert - HAV_HavenOutcasts_FountainGuards_Melee_2_Alertdescription
=== END NODE ===

0:0 - It's time to fight back.
uid: c4bb64c0-5b5d-37a7-cf24-6726e88586fb
Node context: optimistic, slightly wary
- 0 Check flag(s) (Dialog):
   true - HAV_HavenOutcasts_FountainGuards_Melee_2_Freed_HasMet - HAV_HavenOutcasts_FountainGuards_Melee_2_Freed_HasMetdescription
- 1 Check flag(s) (Global):
   true - MOO_Assault_State_Started - The assault on Moonrise started
- 0 Set flag(s) to (Dialog):
   false - HAV_HavenOutcasts_FountainGuards_Melee_2_Freed_HasMet - HAV_HavenOutcasts_FountainGuards_Melee_2_Freed_HasMetdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Haven\Haven Outcasts\HAV_HavenOutcasts_FountainGuards_Melee_1.lsj
Synopsis:
Terse, no-nonsense flaming Fist guard's one-liner default dialogue, for each state in Haven. Guard is at a fountain near the entrance of Haven.

0:0 - Thought it was over, but Ketheric's not done yet. Finish him.
uid: 2a0ca112-cebe-f2d5-19cb-a55303d4bf42
Node context: tired after a fight, but determined to see it through
- 0 Check flag(s) (Global):
   true - MOO_Assault_Event_KethericTeleportedAway - Set when the assault state fight with Ketheric ends and he teleports away.
- 0 Set flag(s) to (Dialog):
   true - MOO_Assault_FountainGuard_Melee_1_PostAssaultHasMet - HasMet for after Ketheric has teleported away in the Moonrise Assault
=== END NODE ===

0:0 - Not now.

uid: 3c5bf484-81fc-48f7-aa4a-cf6760e07d57
- 0 Check flag(s) (Dialog):
   true - HAV_HavenOutcasts_FountainGuards_Melee_1_Unprotected_HasMet - HAV_HavenOutcasts_FountainGuards_Melee_1_Unprotected_HasMetdescription
- 1 Check flag(s) (Global):
   true - HAV_Mood_State_Unprotected - Mood in Haven: people are anxious, Isobel was removed from Haven, so no protection
=== END NODE ===

0:0 - Harpers are awfully optimistic about their plans. Ask me - plan for the worst.
uid: 4520d8aa-0de1-481f-9cf6-9c936369aa99
- 0 Check flag(s) (Dialog):
   true - HAV_HavenOutcasts_FountainGuards_Melee_1_Protected_HasMet - HAV_HavenOutcasts_FountainGuards_Melee_1_Protected_HasMetdescription
- 1 Check flag(s) (Global):
   true - HAV_Mood_State_Protected - Mood in Haven: people are more or less ok, the situation is bad, but they are protected by Isobel
=== END NODE ===

0:0 - Here to help, I hope.
uid: 61ad60de-f6c8-453f-8c72-c896384d9cdd
- 0 Check flag(s) (Dialog):
   false - HAV_FountainGuards_Melee_1_Siege_HasMet - HAV_FountainGuards_Melee_1_Siege_HasMetdescription
- 1 Check flag(s) (Global):
   true - HAV_Mood_State_Siege - Mood in Haven: people are fighting for their lives
- 0 Set flag(s) to (Dialog):
   true - HAV_FountainGuards_Melee_1_Siege_HasMet - HAV_FountainGuards_Melee_1_Siege_HasMetdescription
=== END NODE ===

0:0 - No more waiting, no more hiding. This is it.
uid: 62820087-e33d-5548-8e2b-3febbd9b116b
Node context: nervous, but determined
- 0 Check flag(s) (Dialog):
   true - HAV_HavenOutcast_FountainGuards_Melee_1_Freed_HasMet - HAV_HavenOutcast_FountainGuards_Melee_1_Freed_HasMetdescription
- 1 Check flag(s) (Global):
   true - HAV_Mood_State_NightsongFreed - Nightsong has been freed and Haven has seen path of light.
=== END NODE ===

0:0 - Knew this place would be the death of us.
uid: 9f4997d0-7199-4755-af4e-a3a89928118c
- 0 Check flag(s) (Dialog):
   true - HAV_FountainGuards_Melee_1_Siege_HasMet - HAV_FountainGuards_Melee_1_Siege_HasMetdescription
- 1 Check flag(s) (Global):
   true - HAV_Mood_State_Siege - Mood in Haven: people are fighting for their lives
=== END NODE ===

0:0 - Always knew Marcus was a snake. You did well to knock the light out of him.
uid: a47e09ce-16b7-4d72-b1ad-98812ce24d37
- 0 Check flag(s) (Dialog):
   false - HAV_HavenOutcasts_FountainGuards_Melee_1_Alert_HasMet - HAV_HavenOutcasts_FountainGuards_Melee_1_Alert_HasMetdescription
- 1 Check flag(s) (Global):
   true - HAV_Mood_State_Alert - The NPCs in Haven in the Alert state
- 0 Set flag(s) to (Dialog):
   true - HAV_HavenOutcasts_FountainGuards_Melee_1_Alert_HasMet - HAV_HavenOutcasts_FountainGuards_Melee_1_Alert_HasMetdescription
=== END NODE ===

0:0 - Gods, what I wouldn't give to be back in the Gate. Place like this makes you miss home, eh?
uid: aea607f5-dab4-474e-9c76-3e7702f4d275
- 0 Check flag(s) (Dialog):
   false - HAV_HavenOutcasts_FountainGuards_Melee_1_Protected_HasMet - HAV_HavenOutcasts_FountainGuards_Melee_1_Protected_HasMetdescription
- 1 Check flag(s) (Global):
   true - HAV_Mood_State_Protected - Mood in Haven: people are more or less ok, the situation is bad, but they are protected by Isobel
- 0 Set flag(s) to (Dialog):
   true - HAV_HavenOutcasts_FountainGuards_Melee_1_Protected_HasMet - HAV_HavenOutcasts_FountainGuards_Melee_1_Protected_HasMetdescription
=== END NODE ===

0:0 - If one of ours was a traitor, one of the Harpers might be too. It's always the do-gooders, isn't it?

uid: b04234c2-cdb6-4220-a84d-6ada65dae074
- 0 Check flag(s) (Dialog):
   true - HAV_HavenOutcasts_FountainGuards_Melee_1_Alert_HasMet - HAV_HavenOutcasts_FountainGuards_Melee_1_Alert_HasMetdescription
- 1 Check flag(s) (Global):
   true - HAV_Mood_State_Alert - The NPCs in Haven in the Alert state
=== END NODE ===

0:0 - Ready? It's time to take the fight to them.
uid: b8b74ed1-990a-89de-b702-4468cdc4b7c4
Node context: nervous, but determined
- 0 Check flag(s) (Global):
   true - HAV_Mood_State_NightsongFreed - Nightsong has been freed and Haven has seen path of light.
- 0 Set flag(s) to (Dialog):
   true - HAV_HavenOutcast_FountainGuards_Melee_1_Freed_HasMet - HAV_HavenOutcast_FountainGuards_Melee_1_Freed_HasMetdescription
=== END NODE ===

0:0 - We wouldn't have made it this far without you.
uid: e26d5877-fe16-f552-85d7-c0c339a9eccb
Node context: reassured
- 0 Check flag(s) (Dialog):
   true - MOO_Assault_FountainGuards_Melee_1_MidAssaultHasMet - HasMet for Flaming Fist Ulthred in the middle of the Moonrise Assault
- 1 Check flag(s) (Global):
   true - MOO_Assault_State_ThroneRoomDefeated - All Throne Room enemies are defeated
=== END NODE ===

0:0 - Can't talk - shades might come clambering over the barricade any time.
uid: ee5e0870-4fb9-435b-adfc-d5a321eb7d3b
- 0 Check flag(s) (Dialog):
   false - HAV_HavenOutcasts_FountainGuards_Melee_1_Unprotected_HasMet - HAV_HavenOutcasts_FountainGuards_Melee_1_Unprotected_HasMetdescription
- 1 Check flag(s) (Global):
   true - HAV_Mood_State_Unprotected - Mood in Haven: people are anxious, Isobel was removed from Haven, so no protection
- 0 Set flag(s) to (Dialog):
   true - HAV_HavenOutcasts_FountainGuards_Melee_1_Unprotected_HasMet - HAV_HavenOutcasts_FountainGuards_Melee_1_Unprotected_HasMetdescription
=== END NODE ===

0:0 - Didn't expect Ketheric to retreat - not sure he has. Could be a trap.
uid: f36401b2-694f-741a-7731-481ca75d3ce3
Node context: nervous
- 0 Check flag(s) (Dialog):
   true - MOO_Assault_FountainGuard_Melee_1_PostAssaultHasMet - HasMet for after Ketheric has teleported away in the Moonrise Assault
- 1 Check flag(s) (Global):
   true - MOO_Assault_Event_KethericTeleportedAway - Set when the assault state fight with Ketheric ends and he teleports away.
=== END NODE ===

0:0 - Ketheric's on the back foot. Ready for the final push?
uid: f656c656-c848-0bd3-0855-261f813ba821
Node context: determined but nervous
- 0 Check flag(s) (Global):
   true - MOO_Assault_State_ThroneRoomDefeated - All Throne Room enemies are defeated
- 0 Set flag(s) to (Dialog):
   true - MOO_Assault_FountainGuards_Melee_1_MidAssaultHasMet - HasMet for Flaming Fist Ulthred in the middle of the Moonrise Assault
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Haven\Haven Outcasts\HAV_HavenOutcasts_EntranceGuards_Halfling_Melee.lsj
Synopsis:
Callie is a Harper and a dwarf. Small but vicious, she is a cheerful person who doesn't hesitate to get her hands dirty. She believes ketheric should die for his crimes. The below dialogue covers all her major states, including the attack on last light, etc.

0:0 - Keep your eyes sharp out there, yeah?

uid: 4bba4fc5-0491-457b-9721-65b2f8bbd86d
Node context: Reassuring and kind
- 0 Check flag(s) (Dialog):
   true - HAV_HavenOutcasts_EntranceGuards_Halfling_Melee_Protected - HAV_HavenOutcasts_EntranceGuards_Halfling_Melee_Protecteddescription
- 1 Check flag(s) (Global):
   true - HAV_Mood_State_Protected - Mood in Haven: people are more or less ok, the situation is bad, but they are protected by Isobel
=== END NODE ===

0:0 - That traitor Marcus is lucky he didn't run into me - I'd have made him suffer.
uid: 5c8b52a0-989b-4649-84bd-8f509012d989
Node context: Furious
- 0 Check flag(s) (Dialog):
   true - HAV_HavenOutcasts_EntranceGuards_Halfling_Melee_Alert - HAV_HavenOutcasts_EntranceGuards_Halfling_Melee_Alertdescription
- 1 Check flag(s) (Global):
   true - HAV_Mood_State_Alert - The NPCs in Haven in the Alert state
=== END NODE ===

0:0 - Pretty as you are, this is no time for a natter. Head on in to Last Light.
uid: 873b0837-da33-4487-aea2-0bb31180a0a7
Node context: Cheeky smile, trying to be friendly and uplifting.
- 0 Check flag(s) (Dialog):
   false - HAV_HavenOutcasts_EntranceGuards_Halfling_Melee_Protected - HAV_HavenOutcasts_EntranceGuards_Halfling_Melee_Protecteddescription
- 1 Check flag(s) (Global):
   true - HAV_Mood_State_Protected - Mood in Haven: people are more or less ok, the situation is bad, but they are protected by Isobel
- 0 Set flag(s) to (Dialog):
   true - HAV_HavenOutcasts_EntrancwGuards_Halfling_Melee_Knows_ToldSisterStory - HAV_HavenOutcasts_EntrancwGuards_Halfling_Melee_Knows_ToldSisterStorydescription
=== END NODE ===

0:0 - I broke bread with that Flaming Fist - little shit.
uid: 955d1b10-fe35-4e64-947f-eeaac98295b1
Node context: Furious
- 0 Check flag(s) (Dialog):
   false - HAV_HavenOutcasts_EntranceGuards_Halfling_Melee_Alert - HAV_HavenOutcasts_EntranceGuards_Halfling_Melee_Alertdescription
- 1 Check flag(s) (Global):
   true - HAV_Mood_State_Alert - The NPCs in Haven in the Alert state
- 0 Set flag(s) to (Dialog):
   true - HAV_HavenOutcasts_EntranceGuards_Halfling_Melee_Alert - HAV_HavenOutcasts_EntranceGuards_Halfling_Melee_Alertdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Haven\Haven Outcasts\HAV_HavenOutcasts_EntranceGuards_Caster_HighElf.lsj
Synopsis:
Tumeril is young for a High Elf but passionate about the Harper cause. He is formal, but sincere in his concern for the player, and the fight to free this land from the Darkness. And experienced practioner of magic, he is prepared to lay down his life for the cause if needs be. This dialogue covers all his main states in the Last Light Inn. His default state is outside the tavern doors, keeping a lookout. He is a backup for the main quest, and will point the player towards the comatose Art Cullagh, who is pivotal to lifting the curse on the shadowlands.

0:0 - Best head inside. There's food and warmth to spare.
uid: 0ae584f3-f103-8bf2-4b63-2232dbcdf0e1
Node context: Concern. You want the player to be safe.
- 0 Check flag(s) (Dialog):
   false - HAV_HavenOutcasts_HasMet_EntranceGuards_Caster_HighElf - HAV_HavenOutcasts_HasMet_EntranceGuards_Caster_HighElfdescription
- 1 Check flag(s) (Global):
   true - HAV_HavenOutcasts_State_FlamingFistsInHaven - The Flaming Fists have come to Haven.
- 0 Set flag(s) to (Dialog):
   true - HAV_HavenOutcasts_HasMet_EntranceGuards_Caster_HighElf - HAV_HavenOutcasts_HasMet_EntranceGuards_Caster_HighElfdescription
=== END NODE ===

0:0 - Don't think so, but we don't really know one way or the other. Better safe than sorry, Jaheira'd say.
uid: 0b145fb0-fb86-aa6f-2f29-5f798e282efe
Node context: concerned for his charge, hoping the player can help
> He clearly needs help, but we're stretched thin as is. He's just inside, if you want to give him a once-over.

0:0 - Why steer clear? Is he dangerous?
uid: 1d269c23-c748-b377-a1ec-d53302103c7f
- 0 Check flag(s) (Global):
   false - SCL_AncientFist_Knows_WasInCurse - Knows Ancient Fist was in curse
> Don't think so, but we don't really know one way or the other. Better safe than sorry, Jaheira'd say.

0:0 - Wish the fellow inside could say the same.
uid: 28470086-12f6-7706-e732-dedcd7bfd29e
Node context: sigh, he's worried about his charge
> Judging by his uniform he's someone of import - he was here, fresh from the shadows, when Isobel banished the curse here.

0:0 - He clearly needs help, but we're stretched thin as is. He's just inside, if you want to give him a once-over.
uid: 2d0e3f76-3629-b3ee-6b89-0bf26be36ca3
Node context: concerned for his charge, hoping the player can help
=== END NODE ===

0:0 - I'll not abandon my post. But it might be a friendly face could rouse the poor fellow.
uid: 36232543-a9d9-b51f-1e46-bd7d3dfc467c
Node context: concerned for his charge, hoping the player can help
> He clearly needs help, but we're stretched thin as is. He's just inside, if you want to give him a once-over.

0:0 - The Harpers won't let you down.
uid: 4215dd0f-c786-4a76-cc06-66c03d2d7a88
Node context: reassuring
- 0 Check flag(s) (Dialog):
   true - HAV_HavenOutcasts_HasMet_EntranceGuards_Caster_HighElf_Freed - HAV_HavenOutcasts_HasMet_EntranceGuards_Caster_HighElf_Freeddescription
- 1 Check flag(s) (Global):
   true - HAV_Mood_State_NightsongFreed - Nightsong has been freed and Haven has seen path of light.
=== END NODE ===

0:0 - Not another ward, I hope? I'm better at subterfuge and spellcasting than babysitting.
uid: 4f3a49cf-b05c-f20d-d197-ea1d467abc18
Node context: his delivery is serious but a slight smile betrays that he is joking
- 0 Check flag(s) (Dialog):
   false - HAV_HavenOutcasts_HasMet_EntranceGuards_Caster_HighElf - HAV_HavenOutcasts_HasMet_EntranceGuards_Caster_HighElfdescription
- 0 Set flag(s) to (Dialog):
   true - HAV_HavenOutcasts_HasMet_EntranceGuards_Caster_HighElf - HAV_HavenOutcasts_HasMet_EntranceGuards_Caster_HighElfdescription
> Who are you babysitting?
> I can handle myself, thanks.
> I should hope so.

0:0 - Who are you babysitting?
uid: 50e2a18d-3226-e60a-087e-120741cca38c
> Wouldn't I like to know. I've asked the fellow many times, but he's not in a talking mood.

0:0 - Really? That's a pity.
uid: 55923de2-c310-f863-8e23-f0645398397d
Node context: concerned, he was hoping the player could help
> I pray that when we're done with Ketheric, we'll have time for him.

0:0 - It's not the shadows or its curse that scare me - it's seeing Lady Jaheira so worried.
uid: 5b865916-5c53-4b6a-9a85-4661bae84f51
Node context: Fearful but doing your best to be strong.
- 0 Check flag(s) (Dialog):
   true - HAV_HavenOutcasts_HasMet_EntranceGuards_Caster_HighElf_Unprotected - HAV_HavenOutcasts_HasMet_EntranceGuards_Caster_HighElf_Unprotecteddescription
- 1 Check flag(s) (Global):
   true - HAV_Mood_State_Unprotected - Mood in Haven: people are anxious, Isobel was removed from Haven, so no protection
=== END NODE ===

0:0 - If that were the Harper way, I wouldn't be standing here.
uid: 647fcd3e-f2df-c74b-2bc2-6e0402d6d63f
Node context: serious - player just suggested he hurt someone. He would never do so without cause.
> I pray that when we're done with Ketheric, we'll have time for him.

0:0 - Wouldn't I like to know. I've asked the fellow many times, but he's not in a talking mood.
uid: 65c05529-83c3-ae69-bb02-13bf3283745d
Node context: sigh, he's worried about his charge
> Judging by his uniform he's someone of import - he was here, fresh from the shadows, when Isobel banished the curse here.

0:0 - He's comatose. You should put him out of his misery.
uid: 715acb5b-bd6b-7dc2-93cd-daa79c76009a
- 0 Check flag(s) (Global):
   true - SCL_AncientFist_Knows_WasInCurse - Knows Ancient Fist was in curse
> If that were the Harper way, I wouldn't be standing here.

0:0 - I'm not taking over for you.
uid: 7da02a82-cf4d-8eef-5b46-7ff41db7f8e8
- 0 Check flag(s) (Global):
   false - SCL_AncientFist_Knows_WasInCurse - Knows Ancient Fist was in curse
> I'll not abandon my post. But it might be a friendly face could rouse the poor fellow.

0:0 - I need to focus on the front - hopefully you and our friend inside are getting on well.
uid: 7eede706-14ec-d735-628e-083402d9bc79
Node context: Mild annoyance
- 0 Check flag(s) (Dialog):
   true - HAV_HavenOutcasts_HasMet_EntranceGuards_Caster_HighElf - HAV_HavenOutcasts_HasMet_EntranceGuards_Caster_HighElfdescription
=== END NODE ===

0:0 - Fellow inside could probably use a bit more attention, but I'm more concerned with shadows at the gate, frankly.
uid: 81a52be2-ec54-5270-4e45-a36a09a64ca7
Node context: sigh, he's worried about his charge
> Judging by his uniform he's someone of import - he was here, fresh from the shadows, when Isobel banished the curse here.

0:0 - I'd not tarry out here were I you.
uid: 8c6b8cf4-b2bf-f662-af74-aee964fc1f8d
Node context: Concern. You want the player to be safe.
- 0 Check flag(s) (Dialog):
   true - HAV_HavenOutcasts_HasMet_EntranceGuards_Caster_HighElf - HAV_HavenOutcasts_HasMet_EntranceGuards_Caster_HighElfdescription
- 1 Check flag(s) (Global):
   true - HAV_HavenOutcasts_State_FlamingFistsInHaven - The Flaming Fists have come to Haven.
=== END NODE ===

0:0 - I'd rather face Ketheric's armies than suffer traitors. Watch out for those Flaming Fist.
uid: 939d184a-b120-4335-9ac3-120d9c32a3f0
Node context: Fearful. Maudlin.
- 0 Check flag(s) (Dialog):
   false - HAV_HavenOutcast_HasMet_EntranceGuards_Caster_HighElf_Alert - HAV_HavenOutcast_HasMet_EntranceGuards_Caster_HighElf_Alertdescription
- 1 Check flag(s) (Global):
   true - HAV_Mood_State_Alert - The NPCs in Haven in the Alert state
- 0 Set flag(s) to (Dialog):
   true - HAV_HavenOutcast_HasMet_EntranceGuards_Caster_HighElf_Alert - HAV_HavenOutcast_HasMet_EntranceGuards_Caster_HighElf_Alertdescription
=== END NODE ===

0:0 - I pray that when we're done with Ketheric, we'll have time for him.
uid: 9c3e5e2f-b426-fba4-9b7d-56470b7a9d6f
Node context: concerned he wishes he could do more to help
=== END NODE ===

0:0 - I can handle myself, thanks.
uid: bc9bc0cd-89e1-4d65-39bf-f40f2805b500
> Wish the fellow inside could say the same.

0:0 - Stay silent.
uid: c620b1db-9d09-58d1-6d00-fb5b4ac44ba0
- 0 Check flag(s) (Global):
   false - SCL_AncientFist_Knows_WasInCurse - Knows Ancient Fist was in curse
> Trot on if you want, or you could see if a friendly face'd do him any good.

0:0 - I question who is really on our side. Give me no reason to doubt you.

uid: d44ab375-3dbb-4b72-832a-037f89d7efa5
Node context: Fearful. Maudlin.
- 0 Check flag(s) (Dialog):
   true - HAV_HavenOutcast_HasMet_EntranceGuards_Caster_HighElf_Alert - HAV_HavenOutcast_HasMet_EntranceGuards_Caster_HighElf_Alertdescription
- 1 Check flag(s) (Global):
   true - HAV_Mood_State_Alert - The NPCs in Haven in the Alert state
=== END NODE ===

0:0 - Be ready for anything at Moonrise - Ketheric won't go down easy.
uid: dd440996-182f-de35-cdfd-4626cda30818
Node context: nervous warning
- 0 Check flag(s) (Global):
   true - HAV_Mood_State_NightsongFreed - Nightsong has been freed and Haven has seen path of light.
- 0 Set flag(s) to (Dialog):
   true - HAV_HavenOutcasts_HasMet_EntranceGuards_Caster_HighElf_Freed - HAV_HavenOutcasts_HasMet_EntranceGuards_Caster_HighElf_Freeddescription
=== END NODE ===

0:0 - Trot on if you want, or you could see if a friendly face'd do him any good.
uid: dff08a83-8411-1e88-0f4e-109c9483c18f
Node context: concerned for his charge, hoping the player can help
> He clearly needs help, but we're stretched thin as is. He's just inside, if you want to give him a once-over.

0:0 - I should hope so.
uid: e9383b9f-8330-0856-87fe-2ec158082ba0
> Fellow inside could probably use a bit more attention, but I'm more concerned with shadows at the gate, frankly.

0:0 - Jaheira warned the others to steer clear, hence why I'm on door duty. You, on the other hand...
uid: eaa4b934-94c2-8f2a-bf12-12aa89bd16f5
Node context: concerned he wishes he could do more to help
> I've tried waking him - to no avail.
> He's comatose. You should put him out of his misery.
> I'm not taking over for you.
> Why steer clear? Is he dangerous?
> Stay silent.

0:0 - My hands might be trembling, but don't worry - I'll protect this place with my life.
uid: ed45b4aa-156c-448e-bd3e-28ae64f622ac
Node context: Darkness on all sides. You're doing your best to be strong.
- 0 Check flag(s) (Dialog):
   false - HAV_HavenOutcasts_HasMet_EntranceGuards_Caster_HighElf_Unprotected - HAV_HavenOutcasts_HasMet_EntranceGuards_Caster_HighElf_Unprotecteddescription
- 1 Check flag(s) (Global):
   true - HAV_Mood_State_Unprotected - Mood in Haven: people are anxious, Isobel was removed from Haven, so no protection
- 0 Set flag(s) to (Dialog):
   true - HAV_HavenOutcasts_HasMet_EntranceGuards_Caster_HighElf_Unprotected - HAV_HavenOutcasts_HasMet_EntranceGuards_Caster_HighElf_Unprotecteddescription
=== END NODE ===

0:0 - I've tried waking him - to no avail.
uid: f815044a-a65e-0edb-e8fa-f9660b499249
- 0 Check flag(s) (Global):
   true - SCL_AncientFist_Knows_WasInCurse - Knows Ancient Fist was in curse
> Really? That's a pity.

0:0 - Judging by his uniform he's someone of import - he was here, fresh from the shadows, when Isobel banished the curse here.
uid: fec9a654-9096-0c3c-0733-d55e1eef3524
Node context: concerned he wishes he could do more to help
> Jaheira warned the others to steer clear, hence why I'm on door duty. You, on the other hand...


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Haven\Haven Outcasts\HAV_HavenOutcasts_EntranceGuards_AD_Halfling_Melee_JaheiraDefeated.lsj
Synopsis:
On turn voice bark.

0:0 - An affront to the High Harper will be paid in blood.
uid: b659a460-1ca8-4f43-b347-7b159b9ef193
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Haven\Haven Outcasts\HAV_HavenOutcasts_EntranceGuards_AD_Halfling_Melee_InCombat.lsj
Synopsis:
On turn voice bark.

0:0 - Finally, a little entertainment.
uid: 6c6cc39a-d8d2-4f07-b25e-7fe46cdd0879
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Haven\Haven Outcasts\HAV_HavenOutcasts_DockGuard_Ranger.lsj
Synopsis:
Naysa is a very grumpy tiefling with a heart of gold. She takes patrolling very seriously and doesn't appreciate being interrupted. This covers all the main states in Haven.

0:0 - You need something, ask Jaheira. I'm on duty.
uid: 3fef19df-a8f6-49d4-90ce-7917385d3c26
Node context: Grumpy - focused on patrolling
- 0 Check flag(s) (Dialog):
   false - HAV_HavenOutcasts_DockGuard_Ranger_Protected - HAV_HavenOutcasts_DockGuard_Ranger_Protecteddescription
- 1 Check flag(s) (Global):
   true - HAV_Mood_State_Protected - Mood in Haven: people are more or less ok, the situation is bad, but they are protected by Isobel
- 0 Set flag(s) to (Dialog):
   true - HAV_HavenOutcasts_DockGuard_Ranger_Protected - HAV_HavenOutcasts_DockGuard_Ranger_Protecteddescription
=== END NODE ===

0:0 - My eyes can't be everywhere. Be careful who you choose to watch your back.
uid: 7de4d9ab-16ca-41b2-a351-57301c5ad12e
Node context: Gruff but concern for the player hidden underneath.
- 0 Check flag(s) (Dialog):
   true - HAV_HavenOutcasts_DockGuard_Ranger_Alert - HAV_HavenOutcasts_DockGuard_Ranger_Alertdescription
- 1 Check flag(s) (Global):
   true - HAV_Mood_State_Alert - The NPCs in Haven in the Alert state
=== END NODE ===

0:0 - Get the hint, mate. I don't have time for a chat.
uid: 99892034-238e-4a45-895d-1da0e3a64e51
Node context: Grumpy - focused on patrolling
- 0 Check flag(s) (Dialog):
   true - HAV_HavenOutcasts_DockGuard_Ranger_Protected - HAV_HavenOutcasts_DockGuard_Ranger_Protecteddescription
- 1 Check flag(s) (Global):
   true - HAV_Mood_State_Protected - Mood in Haven: people are more or less ok, the situation is bad, but they are protected by Isobel
=== END NODE ===

0:0 - Shadows on the outside, traitors on the inside... best steer clear of them Flaming Fists, all right?
uid: ac3a443f-3f4e-4550-bf6a-a4597f1046a5
Node context: Gruff but concern for the player hidden underneath.
- 0 Check flag(s) (Dialog):
   false - HAV_HavenOutcasts_DockGuard_Ranger_Alert - HAV_HavenOutcasts_DockGuard_Ranger_Alertdescription
- 1 Check flag(s) (Global):
   true - HAV_Mood_State_Alert - The NPCs in Haven in the Alert state
- 0 Set flag(s) to (Dialog):
   true - HAV_HavenOutcasts_DockGuard_Ranger_Alert - HAV_HavenOutcasts_DockGuard_Ranger_Alertdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Haven\Haven Outcasts\HAV_HavenOutcasts_DockGuard_Melee.lsj
Synopsis:
This is a guard that patrols the dock in Haven. Mood is generally stalwart. Their dialogue changes depending on Haven's state.

0:0 - As you were.
uid: 569a51e6-e476-408d-bfb7-3c1cdc8e47b7
- 0 Check flag(s) (Global):
   true - HAV_Mood_State_Protected - Mood in Haven: people are more or less ok, the situation is bad, but they are protected by Isobel
- 1 Check flag(s) (Local):
   true - 1e862348-0d7d-ced2-3da2-b064aaae5900_HAV_HavenOutcasts_DockGuardMelee_HasMet_Protected - 1e862348-0d7d-ced2-3da2-b064aaae5900_HAV_HavenOutcasts_DockGuardMelee_HasMet_Protecteddescription
=== END NODE ===

0:0 - You were the one who took down Marcus, yeah? Nasty work.
uid: 94b639c7-1fc4-4c50-b869-9d43cec25a19
- 0 Check flag(s) (Global):
   true - HAV_Mood_State_Alert - The NPCs in Haven in the Alert state
- 0 Set flag(s) to (Local):
   true - 1e862348-0d7d-ced2-3da2-b064aaae5900_HAV_HavenOutcasts_DockGuardMelee_HasMet_Alert - 1e862348-0d7d-ced2-3da2-b064aaae5900_HAV_HavenOutcasts_DockGuardMelee_HasMet_Alertdescription
=== END NODE ===

0:0 - You look well-equipped. Good. You wouldn't believe the state of some of these lads.
uid: d4f22a1a-db38-48e0-a8db-7780b3e81322
- 0 Check flag(s) (Global):
   true - HAV_Mood_State_Protected - Mood in Haven: people are more or less ok, the situation is bad, but they are protected by Isobel
- 0 Set flag(s) to (Local):
   true - 1e862348-0d7d-ced2-3da2-b064aaae5900_HAV_HavenOutcasts_DockGuardMelee_HasMet_Protected - 1e862348-0d7d-ced2-3da2-b064aaae5900_HAV_HavenOutcasts_DockGuardMelee_HasMet_Protecteddescription
=== END NODE ===

0:0 - I played cards with Marcus. I thought we were friends.

uid: d5be2fd2-4f70-44eb-a7ea-8243ac530a4a
- 0 Check flag(s) (Global):
   true - HAV_Mood_State_Alert - The NPCs in Haven in the Alert state
- 1 Check flag(s) (Local):
   true - 1e862348-0d7d-ced2-3da2-b064aaae5900_HAV_HavenOutcasts_DockGuardMelee_HasMet_Alert - 1e862348-0d7d-ced2-3da2-b064aaae5900_HAV_HavenOutcasts_DockGuardMelee_HasMet_Alertdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Haven\Haven Outcasts\HAV_HavenOutcasts_DockGuard_Left_Ranger.lsj
Synopsis:
One of the Harper guards milling around the entrance area of Haven. State nodes for each state in Haven. This Harper talks in a unique way because Common is her seventh language.

0:0 - Be safe. Stay in the light.
uid: 45870496-6786-46a1-a45f-22995ca90ea0
- 0 Check flag(s) (Dialog):
   true - HAV_HavenOutcasts_DockGuard_Left_Ranger_Protected_HasMet - HAV_HavenOutcasts_DockGuard_Left_Ranger_Protected_HasMetdescription
- 1 Check flag(s) (Global):
   true - HAV_Mood_State_Protected - Mood in Haven: people are more or less ok, the situation is bad, but they are protected by Isobel
=== END NODE ===

0:0 - The Flaming Fist - I felt it. Something wrong. But betrayal? A surprise.
uid: 7c423498-7d4f-466d-9ff7-5e31c213cd0f
- 0 Check flag(s) (Dialog):
   false - HAV_HavenOutcasts_DockGuard_Left_Ranger_Alert_HasMet - HAV_HavenOutcasts_DockGuard_Left_Ranger_Alert_HasMetdescription
- 1 Check flag(s) (Global):
   true - HAV_Mood_State_Alert - The NPCs in Haven in the Alert state
- 0 Set flag(s) to (Dialog):
   true - HAV_HavenOutcasts_DockGuard_Left_Ranger_Alert_HasMet - HAV_HavenOutcasts_DockGuard_Left_Ranger_Alert_HasMetdescription
=== END NODE ===

0:0 - Shadows lurking. Light inside. Look.
uid: b0624268-9dd9-4eee-95f2-53a577cde3e0
- 0 Check flag(s) (Dialog):
   false - HAV_HavenOutcasts_DockGuard_Left_Ranger_Protected_HasMet - HAV_HavenOutcasts_DockGuard_Left_Ranger_Protected_HasMetdescription
- 1 Check flag(s) (Global):
   true - HAV_Mood_State_Protected - Mood in Haven: people are more or less ok, the situation is bad, but they are protected by Isobel
- 0 Set flag(s) to (Dialog):
   true - HAV_HavenOutcasts_DockGuard_Left_Ranger_Protected_HasMet - HAV_HavenOutcasts_DockGuard_Left_Ranger_Protected_HasMetdescription
=== END NODE ===

0:0 - Careful here.

uid: baad46e9-a929-4ed5-8f5b-05ca1e0457e3
- 0 Check flag(s) (Dialog):
   true - HAV_HavenOutcasts_DockGuard_Left_Ranger_Alert_HasMet - HAV_HavenOutcasts_DockGuard_Left_Ranger_Alert_HasMetdescription
- 1 Check flag(s) (Global):
   true - HAV_Mood_State_Alert - The NPCs in Haven in the Alert state
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Haven\Haven Outcasts\HAV_HavenOutcasts_DockGuard_Left_Melee.lsj
Synopsis:
Teebes is an older dwarf and a poet at heart. He speaks in soothing tones and has a calming nature. He has been a Harper for longer than most people have been alive. This dialogue covers all major states in Haven.

0:0 - Speak to Isobel, if you haven't. Never met a soul like her in all my days.
uid: 496dad64-6c15-4206-a88c-c0795a804067
- 0 Check flag(s) (Dialog):
   true - HAV_HavenOutcasts_DockGuard_Left_Melee_Protected_HasMet - HAV_HavenOutcasts_DockGuard_Left_Melee_Protected_HasMetdescription
- 1 Check flag(s) (Global):
   true - HAV_Mood_State_Protected - Mood in Haven: people are more or less ok, the situation is bad, but they are protected by Isobel
=== END NODE ===

0:0 - Look after you and yours. We've lost too many good souls as it is.
uid: c67409d0-9b4f-4bc2-93cf-bd71dee30c22
Node context: warmth and concern
- 0 Check flag(s) (Dialog):
   false - HAV_HavenOutcasts_DockGuard_Left_Melee_Alert_HasMet - HAV_HavenOutcasts_DockGuard_Left_Melee_Alert_HasMetdescription
- 1 Check flag(s) (Global):
   true - HAV_Mood_State_Alert - The NPCs in Haven in the Alert state
- 0 Set flag(s) to (Dialog):
   true - HAV_HavenOutcasts_DockGuard_Left_Melee_Alert_HasMet - HAV_HavenOutcasts_DockGuard_Left_Melee_Alert_HasMetdescription
=== END NODE ===

0:0 - Nice to see the dark's spitting out more than shadows. Welcome.
uid: d87f820b-162b-4d50-b764-415cec081bca
Node context: warmth in his voice - glad to see a friendly face
- 0 Check flag(s) (Dialog):
   false - HAV_HavenOutcasts_DockGuard_Left_Melee_Protected_HasMet - HAV_HavenOutcasts_DockGuard_Left_Melee_Protected_HasMetdescription
- 1 Check flag(s) (Global):
   true - HAV_Mood_State_Protected - Mood in Haven: people are more or less ok, the situation is bad, but they are protected by Isobel
- 0 Set flag(s) to (Dialog):
   true - HAV_HavenOutcasts_DockGuard_Left_Melee_Protected_HasMet - HAV_HavenOutcasts_DockGuard_Left_Melee_Protected_HasMetdescription
=== END NODE ===

0:0 - There's a crackle in the air - in the darkness. More surprises coming. Be careful.
uid: dcd30fb4-9004-4091-b917-622e8a173fe3
Node context: contemplative
- 0 Check flag(s) (Dialog):
   true - HAV_HavenOutcasts_DockGuard_Left_Melee_Alert_HasMet - HAV_HavenOutcasts_DockGuard_Left_Melee_Alert_HasMetdescription
- 1 Check flag(s) (Global):
   true - HAV_Mood_State_Alert - The NPCs in Haven in the Alert state
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Haven\Haven Outcasts\HAV_HavenOutcasts_BarricadeYeller_Ranger.lsj
Synopsis:
A gruff, business-like Harper has short dialogues through a variety of states within the Last Light Inn. This Harper is typically outside the inn performing guard and other duties.

0:0 - Called out your buddy, but he seemed to get away without a scratch. You can't pull the wool over my eyes.
uid: 64d69719-81d8-ea5d-0920-9a0d10a27968
Node context: deeply suspicious of player
- 0 Check flag(s) (Global):
   true - HAV_EnteringHaven_State_FlamingSpyRevealed - Removes Flaming Fist from dialog and kills him after Player has revealed Flaming Spy to Jaheira who stabs him.
- 1 Check flag(s) (Local):
   false - 283ac9dd-48ae-8251-3969-27440b26ef36_MarcusComment - 283ac9dd-48ae-8251-3969-27440b26ef36_MarcusCommentdescription
- 0 Set flag(s) to (Local):
   true - 283ac9dd-48ae-8251-3969-27440b26ef36_MarcusComment - 283ac9dd-48ae-8251-3969-27440b26ef36_MarcusCommentdescription
=== END NODE ===

0:0 - Got my eye on you.
uid: 75cf77ee-50b0-4272-85a6-387d9fb046ef
- 0 Check flag(s) (Dialog):
   true - HAV_HavenOutcasts_BarricadeYeller_Ranger_Protected_HasMet - HAV_HavenOutcasts_BarricadeYeller_Ranger_Protected_HasMetdescription
- 1 Check flag(s) (Global):
   true - HAV_Mood_State_Protected - Mood in Haven: people are more or less ok, the situation is bad, but they are protected by Isobel
=== END NODE ===

0:0 - I knew there was something off about that Fist. Glad you were here to take him down.
uid: a19e32c9-dc44-4012-9326-1108a58f66ea
- 0 Check flag(s) (Dialog):
   false - HAV_HavenOutcasts_BarricadeYeller_Ranger_Alert_HasMet - HAV_HavenOutcasts_BarricadeYeller_Ranger_Alert_HasMetdescription
- 1 Check flag(s) (Global):
   true - HAV_Mood_State_Alert - The NPCs in Haven in the Alert state
- 0 Set flag(s) to (Dialog):
   true - HAV_HavenOutcasts_BarricadeYeller_Ranger_Alert_HasMet - HAV_HavenOutcasts_BarricadeYeller_Ranger_Alert_HasMetdescription
=== END NODE ===

0:0 - Jaheira seems sure of you. I hope she's right. This barricade might keep the shadows out, but it won't help against what's already inside.
uid: b0a2609e-fbf4-4392-80c5-b7e66d7ddb3a
- 0 Check flag(s) (Dialog):
   false - HAV_HavenOutcasts_BarricadeYeller_Ranger_Protected_HasMet - HAV_HavenOutcasts_BarricadeYeller_Ranger_Protected_HasMetdescription
- 1 Check flag(s) (Global):
   true - HAV_Mood_State_Protected - Mood in Haven: people are more or less ok, the situation is bad, but they are protected by Isobel
- 0 Set flag(s) to (Dialog):
   true - HAV_HavenOutcasts_BarricadeYeller_Ranger_Protected_HasMet - HAV_HavenOutcasts_BarricadeYeller_Ranger_Protected_HasMetdescription
=== END NODE ===

0:0 - Stay safe.

uid: d569faa4-ff3e-471c-bb1f-79d0b1417ea3
- 0 Check flag(s) (Dialog):
   true - HAV_HavenOutcasts_BarricadeYeller_Ranger_Alert_HasMet - HAV_HavenOutcasts_BarricadeYeller_Ranger_Alert_HasMetdescription
- 1 Check flag(s) (Global):
   true - HAV_Mood_State_Alert - The NPCs in Haven in the Alert state
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Haven\Haven Outcasts\HAV_HavenOutcasts_BarricadeRunners_Ranger.lsj
Synopsis:
Harper ranger running supplies at the barricade in Haven - has states and hasmets for each of 8 possible states in the area. One-liners for each.

0:0 - Hope you know what you're doing, walking around with that thing behind your eye.
uid: 782ba817-53ee-4dc9-a88d-4495379cb1ae
Node context: Bit wary of you
- 0 Check flag(s) (Dialog):
   true - HAV_HavenOutcasts_BarricadeRunners_Ranger_Protected_HasMet - HAV_HavenOutcasts_BarricadeRunners_Ranger_Protected_HasMetdescription
- 1 Check flag(s) (Global):
   true - HAV_Mood_State_Protected - Mood in Haven: people are more or less ok, the situation is bad, but they are protected by Isobel
=== END NODE ===

0:0 - Hope you're the praying sort. We need all the help we can get.
uid: a3aefe20-ca62-46a1-9749-8bbf4bbbf65d
- 0 Check flag(s) (Dialog):
   false - HAV_HavenOutcasts_BarricadeRunners_Ranger_Alert_HasMet - HAV_HavenOutcasts_BarricadeRunners_Ranger_Alert_HasMetdescription
- 1 Check flag(s) (Global):
   true - HAV_Mood_State_Alert - The NPCs in Haven in the Alert state
- 0 Set flag(s) to (Dialog):
   true - HAV_HavenOutcasts_BarricadeRunners_Ranger_Alert_HasMet - HAV_HavenOutcasts_BarricadeRunners_Ranger_Alert_HasMetdescription
=== END NODE ===

0:0 - Never thought I'd see the day Jaheira shows mercy to a True Soul. Or - whatever it is you are.
uid: b669223e-42a2-488f-9814-934a4758607f
- 0 Check flag(s) (Dialog):
   false - HAV_HavenOutcasts_BarricadeRunners_Ranger_Protected_HasMet - HAV_HavenOutcasts_BarricadeRunners_Ranger_Protected_HasMetdescription
- 1 Check flag(s) (Global):
   true - HAV_Mood_State_Protected - Mood in Haven: people are more or less ok, the situation is bad, but they are protected by Isobel
- 0 Set flag(s) to (Dialog):
   true - HAV_HavenOutcasts_BarricadeRunners_Ranger_Protected_HasMet - HAV_HavenOutcasts_BarricadeRunners_Ranger_Protected_HasMetdescription
=== END NODE ===

0:0 - Don't know if we'll survive another attack. We need to get out of here soon as we can.
uid: c1e94a9d-a712-4189-81f4-5531272ae852
- 0 Check flag(s) (Dialog):
   true - HAV_HavenOutcasts_BarricadeRunners_Ranger_Alert_HasMet - HAV_HavenOutcasts_BarricadeRunners_Ranger_Alert_HasMetdescription
- 1 Check flag(s) (Global):
   true - HAV_Mood_State_Alert - The NPCs in Haven in the Alert state
=== END NODE ===

0:0 - Heard about what happened with Marcus. Guess you really aren't like the rest of 'em. Strange bloody times.
uid: d7631670-ca83-52e2-bbbf-9e123e417bb8
- 0 Check flag(s) (Global):
   true - HAV_EnteringHaven_State_FlamingSpyRevealed - Removes Flaming Fist from dialog and kills him after Player has revealed Flaming Spy to Jaheira who stabs him.
- 1 Check flag(s) (Local):
   false - 32731edf-06a8-7af4-f884-3196996ab227_MarcusComment - 32731edf-06a8-7af4-f884-3196996ab227_MarcusCommentdescription
- 0 Set flag(s) to (Local):
   true - 32731edf-06a8-7af4-f884-3196996ab227_MarcusComment - 32731edf-06a8-7af4-f884-3196996ab227_MarcusCommentdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Haven\Haven Outcasts\HAV_HavenOutcasts_BarricadeGuards_Melee_Dwarf.lsj
Synopsis:
several states of being for a harper guard who is protecting a barricade at the entrance to Last Light.

0:0 - Don't stand too close - you might be contagious.
uid: 72b7f743-f8ea-40a6-a3f2-7bdbe28fd208
Node context: wary of the player
- 0 Check flag(s) (Dialog):
   true - HAV_HavenOutcasts_BarricadeGuards_Melee_Dwarf_Protected_HasMet - HAV_HavenOutcasts_BarricadeGuards_Melee_Dwarf_Protected_HasMetdescription
- 1 Check flag(s) (Global):
   true - HAV_Mood_State_Protected - Mood in Haven: people are more or less ok, the situation is bad, but they are protected by Isobel
=== END NODE ===

0:0 - They'll be back, and there'll be more of them. There always are...
uid: a4c0eb4c-f943-42a9-831a-2242f40a8cae
Node context: pensive
- 0 Check flag(s) (Dialog):
   false - HAV_HavenOutcasts_BarricadeGuards_Melee_Dwarf_Alert_HasMet - HAV_HavenOutcasts_BarricadeGuards_Melee_Dwarf_Alert_HasMetdescription
- 1 Check flag(s) (Global):
   true - HAV_Mood_State_Alert - The NPCs in Haven in the Alert state
- 0 Set flag(s) to (Dialog):
   true - HAV_HavenOutcasts_BarricadeGuards_Melee_Dwarf_Alert_HasMet - HAV_HavenOutcasts_BarricadeGuards_Melee_Dwarf_Alert_HasMetdescription
=== END NODE ===

0:0 - I owed Marcus five rounds. Thanks for settling my debt.
uid: c471af68-dc87-3be4-a06b-56ef5ca2f4ba
Node context: player killed marcus - gallows humour
- 0 Check flag(s) (Global):
   true - HAV_EnteringHaven_State_FlamingSpyRevealed - Removes Flaming Fist from dialog and kills him after Player has revealed Flaming Spy to Jaheira who stabs him.
- 1 Check flag(s) (Local):
   false - 81c429e0-7a87-d846-ba07-f240523cd6a4_MarcusComment - 81c429e0-7a87-d846-ba07-f240523cd6a4_MarcusCommentdescription
- 0 Set flag(s) to (Local):
   true - 81c429e0-7a87-d846-ba07-f240523cd6a4_MarcusComment - 81c429e0-7a87-d846-ba07-f240523cd6a4_MarcusCommentdescription
=== END NODE ===

0:0 - If Jaheira trusts you, I trust you. But I'll be damned if a bug-brain don't creep me out.
uid: c891207d-9714-481f-85a8-a0d975c5a0b2
Node context: wary of the player
- 0 Check flag(s) (Dialog):
   false - HAV_HavenOutcasts_BarricadeGuards_Melee_Dwarf_Protected_HasMet - HAV_HavenOutcasts_BarricadeGuards_Melee_Dwarf_Protected_HasMetdescription
- 1 Check flag(s) (Global):
   true - HAV_Mood_State_Protected - Mood in Haven: people are more or less ok, the situation is bad, but they are protected by Isobel
- 0 Set flag(s) to (Dialog):
   true - HAV_HavenOutcasts_BarricadeGuards_Melee_Dwarf_Protected_HasMet - HAV_HavenOutcasts_BarricadeGuards_Melee_Dwarf_Protected_HasMetdescription
=== END NODE ===

0:0 - Undead coming out of the dark... What a hellhole this is.
uid: cc5b1ff3-f05b-47e8-9048-5a4f2e711ee3
Node context: bitter
- 0 Check flag(s) (Dialog):
   true - HAV_HavenOutcasts_BarricadeGuards_Melee_Dwarf_Alert_HasMet - HAV_HavenOutcasts_BarricadeGuards_Melee_Dwarf_Alert_HasMetdescription
- 1 Check flag(s) (Global):
   true - HAV_Mood_State_Alert - The NPCs in Haven in the Alert state
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Haven\Haven Outcasts\HAV_HavenOutcasts_BarricadeGuards_Caster_WoodElf.lsj
Synopsis:
A wood elf standing guard by the Last Light barricades.

0:0 - You were good to give the lie to Marcus' deception. Who knows what he might've done.
uid: 2c2cf4eb-3784-a3fc-6159-2fa77f5f04a4
- 0 Check flag(s) (Global):
   true - HAV_EnteringHaven_State_FlamingSpyRevealed - Removes Flaming Fist from dialog and kills him after Player has revealed Flaming Spy to Jaheira who stabs him.
- 1 Check flag(s) (Local):
   false - 7502be33-a649-a323-9e57-309d72d70e52_MarcusComment - 7502be33-a649-a323-9e57-309d72d70e52_MarcusCommentdescription
- 0 Set flag(s) to (Local):
   true - 7502be33-a649-a323-9e57-309d72d70e52_MarcusComment - 7502be33-a649-a323-9e57-309d72d70e52_MarcusCommentdescription
=== END NODE ===

0:0 - Don't look into the shadows too long - feels like the dark's eaten into my soul.
uid: 72cdda5a-d9c5-43a5-a65e-f4841e241aad
- 0 Check flag(s) (Dialog):
   true - HAV_HavenOutcasts_BarricadeGuards_Caster_WoodElf_Protected_HasMet - HAV_HavenOutcasts_BarricadeGuards_Caster_WoodElf_Protected_HasMet
- 1 Check flag(s) (Global):
   true - HAV_Mood_State_Protected - Mood in Haven: people are more or less ok, the situation is bad, but they are protected by Isobel
=== END NODE ===

0:0 - No one's getting past me. Not again.
uid: a7f3bfe5-d25b-4f99-86c6-1688cebcdad1
- 0 Check flag(s) (Global):
   true - HAV_Mood_State_Alert - The NPCs in Haven in the Alert state
- 0 Set flag(s) to (Dialog):
   true - HAV_HavenOutcasts_BarricadeGuards_Caster_WoodElf_Alert_HasMet - HAV_HavenOutcasts_BarricadeGuards_Caster_WoodElf_Alert_HasMet
=== END NODE ===

0:0 - Think staring out into the dark so much is doing something to my eyes.

uid: c01d4915-9828-40d7-afdd-d7aca3753f8f
- 0 Check flag(s) (Global):
   true - HAV_Mood_State_Protected - Mood in Haven: people are more or less ok, the situation is bad, but they are protected by Isobel
- 0 Set flag(s) to (Dialog):
   true - HAV_HavenOutcasts_BarricadeGuards_Caster_WoodElf_Protected_HasMet - HAV_HavenOutcasts_BarricadeGuards_Caster_WoodElf_Protected_HasMet
=== END NODE ===

0:0 - Marcus, you bastard.

uid: c20ae4cc-3c95-41e0-9339-7748e7ebfcfb
- 0 Check flag(s) (Dialog):
   true - HAV_HavenOutcasts_BarricadeGuards_Caster_WoodElf_Alert_HasMet - HAV_HavenOutcasts_BarricadeGuards_Caster_WoodElf_Alert_HasMet
- 1 Check flag(s) (Global):
   true - HAV_Mood_State_Alert - The NPCs in Haven in the Alert state
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Haven\Haven Outcasts\HAV_HavenOutcasts_AD_RoofWatcher_Caster_InCombat.lsj
Synopsis:
On turn voice bark.

0:0 - Hah. Just look at you.
uid: 8167b18f-50ca-46b7-b53c-3351c6bcb89d
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Haven\Haven Outcasts\HAV_HavenOutcasts_AD_QuartermasterReport.lsj
Synopsis:
Harper Callie talks to Quartermaster Talli about the supply situation.

0:0 - Burning through our oil, but it should just about do.
uid: 6d1e78f9-650b-491f-8769-ae2d31db35a0
> Just about?

0:0 - Just about?
uid: 90008b16-37f0-48d8-bec5-5cd4a669b4c8
> Just about. We shouldn't hang around too long, though.

0:0 - Just about. We shouldn't hang around too long, though.
uid: 922e9558-e910-49b3-9e91-7148004215f3
=== END NODE ===

0:0 - Jaheira wants to know about supplies. Will we make it home?
uid: d7e5c59f-7dcd-4304-9a1a-f2da5d96e90b
> Burning through our oil, but it should just about do.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Haven\Haven Outcasts\HAV_HavenOutcasts_AD_JaheiraReport.lsj
Synopsis:
Harper Callie reports to Jaheira about a variety of things.

0:0 - Maybe not, ma'am.
uid: 15c32e83-f5e0-4a7d-bbcd-2cc0b45c3c4d
=== END NODE ===

0:0 - Good. We'll leave soon - and we don't want any surprises.
uid: 33e0d9c4-f521-408c-9f91-9b29cceefb37
> Yes, ma'am.

0:0 - Find out who it is. And bring them to me.
uid: 4053c04f-b071-4b44-8e0e-33504ea6bf3c
> Yes, ma'am.

0:0 - Patrols report more activity among the cultists, ma'am.
uid: 426a8aa8-e57e-4376-a092-b97f7ce186f4
- 0 Set flag(s) to (Local):
   true - 9944327d-2eaf-5734-a57e-669dd01be13a_A - Adescription
> Preparing to march, I wager.

0:0 - Yes, ma'am.
uid: 4b3f4527-63e4-1e3c-c7a5-e445b20f9238
=== END NODE ===

0:0 - Seems someone's been skimming our supplies.
uid: 5eba9fea-bac6-4229-ac1a-c1a352be8ed0
- 0 Check flag(s) (Local):
   true - 9944327d-2eaf-5734-a57e-669dd01be13a_A - Adescription
- 0 Set flag(s) to (Local):
   true - 9944327d-2eaf-5734-a57e-669dd01be13a_B - Bdescription
> Is anyone keeping an eye on those children from Elturel?
> Find out who it is. And bring them to me.

0:0 - Seems that way.
uid: 6b53446f-5e18-418a-99b5-129806db059e
=== END NODE ===

0:0 - Yes, ma'am.
uid: 95b75a61-45ac-4537-ac88-1a93e1ce2afe
=== END NODE ===

0:0 - Is anyone keeping an eye on those children from Elturel?
uid: c1af5ac2-595f-4779-9774-a7bf2aacdba9
- 0 Check flag(s) (Global):
   true - DEN_TieflingRefugees_State_LeftDen - DEN_TieflingRefugees_State_LeftDendescription
> Maybe not, ma'am.

0:0 - Perimeter's clear, ma'am.
uid: e23cbb3b-c6e2-4dfc-8c0e-0ae85e9130ec
- 0 Check flag(s) (Local):
   true - 9944327d-2eaf-5734-a57e-669dd01be13a_B - Bdescription
- 0 Set flag(s) to (Local):
   false - 9944327d-2eaf-5734-a57e-669dd01be13a_B - Bdescription
   false - 9944327d-2eaf-5734-a57e-669dd01be13a_A - Adescription
> Good. We'll leave soon - and we don't want any surprises.

0:0 - Preparing to march, I wager.
uid: e29d54bc-ddbe-40fa-9582-33f1b02df595
> Seems that way.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Haven\Haven Outcasts\HAV_HavenOutcasts_AD_HarperQuartermaster_InCombat.lsj
Synopsis:
On turn voice bark.

0:0 - The Absolute will not win this day.
uid: 5e0577bd-e204-40fe-8ebb-865d8a79600a
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Haven\Haven Outcasts\HAV_HavenOutcasts_AD_FountainGuards_ThreeWay.lsj
Synopsis:
A flaming fist and harper are keeping guard in the fountain area of haven, talking between themselves without looking at each other. Fist is cynical Harper is more serene/ determined to see things through.

0:0 - Yeah?
uid: 01b4c704-2577-4082-9151-35a963c6a537
> Heapside narrows at night time? Two steps in and you're likely to become some dagger's new sheath.

0:0 - Aren't we all?
uid: 082b623c-37f2-4749-8a30-830fe0dcdf73
> Not as long as we can put up a fight, we're not.

0:0 - This place gives me the creeps.
uid: 099b2628-82bc-4394-b30e-93d21d71029f
- 0 Check flag(s) (Local):
   false - 8c2ee6fa-67b3-65ad-88d6-3f2c4b2f65a9_Variation1 - 8c2ee6fa-67b3-65ad-88d6-3f2c4b2f65a9_Variation1description
   false - 8c2ee6fa-67b3-65ad-88d6-3f2c4b2f65a9_Variation2 - 8c2ee6fa-67b3-65ad-88d6-3f2c4b2f65a9_Variation2description
- 0 Set flag(s) to (Local):
   true - 8c2ee6fa-67b3-65ad-88d6-3f2c4b2f65a9_Variation1 - 8c2ee6fa-67b3-65ad-88d6-3f2c4b2f65a9_Variation1description
> Seen alleyways in Baldur's Gate that are plenty worse in their way.

0:0 - I don't.
uid: 22bebbf9-99cb-43db-86cf-ae352ad842bc
Node context: In response to 'Oh?' A confirmation, not a realization.
> I do.

0:0 - Seen alleyways in Baldur's Gate that are plenty worse in their way.
uid: 2462e307-75ee-49e6-a5c5-693563be7663
> Yeah?

0:0 - Not as long as we can put up a fight, we're not.
uid: 28cf1d6b-c122-779f-4a02-519e2592db82
> Good man.

0:0 - Duke Ravengard's still alive, you reckon?

uid: 53071e17-b567-41db-9db2-0568e4d177ae
- 0 Check flag(s) (Local):
   true - 8c2ee6fa-67b3-65ad-88d6-3f2c4b2f65a9_Variation1 - 8c2ee6fa-67b3-65ad-88d6-3f2c4b2f65a9_Variation1description
   false - 8c2ee6fa-67b3-65ad-88d6-3f2c4b2f65a9_Variation2 - 8c2ee6fa-67b3-65ad-88d6-3f2c4b2f65a9_Variation2description
- 0 Set flag(s) to (Local):
   true - 8c2ee6fa-67b3-65ad-88d6-3f2c4b2f65a9_Variation2 - 8c2ee6fa-67b3-65ad-88d6-3f2c4b2f65a9_Variation2description
> He better be, or I'm a dead man walking.

0:0 - He better be, or I'm a dead man walking.
uid: 6179b0ea-82f0-068b-e310-76d90604fc8d
> Aren't we all?

0:0 - That's why we're still standing around.
uid: 74e46e95-29d5-8eda-748b-dc4c0ed6d656
=== END NODE ===

0:0 - Good man.
uid: 7ae133fc-82c5-a270-aaf0-6fc9b1e5e5a6
Node context: Mischief in his voice. He's messing with the FF.
=== END NODE ===

0:0 - Ain't my neck of the woods.
uid: 9178498d-65a8-219c-4cd4-71d3cc6dfb92
> Count your lucky stars.

0:0 - Got to have a plan first. Got to trust Jaheira to come up with one.
uid: a7d8965c-0394-3d67-0a1b-f5a3ae12ce48
> I don't.

0:0 - Heapside narrows at night time? Two steps in and you're likely to become some dagger's new sheath.
uid: b9fe4fa7-5757-14ce-51cc-8605aa7f0abd
> Ain't my neck of the woods.

0:0 - I wish we'd gear up and head out. All this standing around is making me antsy.
uid: d8d4027b-3791-40cb-b68a-3d2290402d3e
- 0 Set flag(s) to (Local):
   false - 8c2ee6fa-67b3-65ad-88d6-3f2c4b2f65a9_Variation1 - 8c2ee6fa-67b3-65ad-88d6-3f2c4b2f65a9_Variation1description
   false - 8c2ee6fa-67b3-65ad-88d6-3f2c4b2f65a9_Variation2 - 8c2ee6fa-67b3-65ad-88d6-3f2c4b2f65a9_Variation2description
> Got to have a plan first. Got to trust Jaheira to come up with one.

0:0 - I do.
uid: f25c04f9-3329-2a93-9f0b-d73900f8eff0
> That's why we're still standing around.

0:0 - Count your lucky stars.
uid: fed54c7d-5dca-6844-8922-7e10d7d64e79
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Haven\Haven Outcasts\HAV_HavenOutcasts_AD_FountainGuards_Melee_2_InCombat.lsj
Synopsis:
On turn voice bark.

0:0 - You ready? 'Cause I am.
uid: 0529f06f-9ac4-4b2a-8129-bf74149c3724
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Haven\Haven Outcasts\HAV_HavenOutcasts_AD_DockGuard_Ranger_InCombat.lsj
Synopsis:
On turn voice bark.

0:0 - Your penance will be paid now.
uid: bfb07b7e-be3d-4967-9e7e-618c11b575f9
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Haven\Haven Outcasts\HAV_HarperGuard_002_AD_WithMirkon.lsj
Synopsis:
Mirkon the tiefling kid is enthusiastically looking for treasure while the grizzled Harper Vetern Bor looks on, amused.

0:0 - I will!
uid: 0b976199-a754-97e8-1aa2-e126c73aca79
Node context: delighted a grown-up believes in him
=== END NODE ===

0:0 - I haven't found anything yet, but I will! I can feel it.
uid: 1682b48f-168f-4c61-af80-7b28678efae0
Node context: determined and child like
> No doubt. Just keep your eyes peeled.

0:0 - Heh. I promise, kid.
uid: 1e9dfa4a-3a6f-785f-5028-af1def263a92
Node context: amused and sincere
=== END NODE ===

0:0 - No doubt. Just keep your eyes peeled.
uid: 3929a933-c661-4a63-8160-3f76bf2f0956
Node context: amused - happy to see a kid having fun
=== END NODE ===

0:0 - Can't say I have, but if I do, you'll be the first to know.
uid: 49293c6b-bbe1-d0fc-f41c-49160cce0c38
Node context: amused by the kid's question
> Promise?

0:0 - I really want to win the treasure hunt. Ide always wins.
uid: 78b3155e-d70e-3ba5-1b0b-aeabb9a4e161
Node context: kind of frustrated but also determined
- 0 Check flag(s) (Local):
   true - 1d3dd42c-aa2e-28de-03eb-4de959419440_QuestionA - 1d3dd42c-aa2e-28de-03eb-4de959419440_QuestionAdescription
   true - 1d3dd42c-aa2e-28de-03eb-4de959419440_QuestionB - 1d3dd42c-aa2e-28de-03eb-4de959419440_QuestionBdescription
- 0 Set flag(s) to (Local):
   false - 1d3dd42c-aa2e-28de-03eb-4de959419440_QuestionA - 1d3dd42c-aa2e-28de-03eb-4de959419440_QuestionAdescription
   false - 1d3dd42c-aa2e-28de-03eb-4de959419440_QuestionB - 1d3dd42c-aa2e-28de-03eb-4de959419440_QuestionBdescription
> Well, my coin is on you. Just do your best, all right?

0:0 - How goes the treasure hunt?
uid: 7b4eaf9d-a28f-41a7-9455-2c9c1b61fb6a
Node context: amused - happy to see kids playing in such difficult times
- 0 Check flag(s) (Local):
   false - 1d3dd42c-aa2e-28de-03eb-4de959419440_QuestionA - 1d3dd42c-aa2e-28de-03eb-4de959419440_QuestionAdescription
   false - 1d3dd42c-aa2e-28de-03eb-4de959419440_QuestionB - 1d3dd42c-aa2e-28de-03eb-4de959419440_QuestionBdescription
- 0 Set flag(s) to (Local):
   true - 1d3dd42c-aa2e-28de-03eb-4de959419440_QuestionA - 1d3dd42c-aa2e-28de-03eb-4de959419440_QuestionAdescription
> I haven't found anything yet, but I will! I can feel it.

0:0 - This might be cheating, but have you seen any treasure?
uid: 7ebbbc8f-7071-4599-8158-04d797ae2c55
Node context: mirkon knows he should ask but he just really wants to win
- 0 Check flag(s) (Local):
   true - 1d3dd42c-aa2e-28de-03eb-4de959419440_QuestionA - 1d3dd42c-aa2e-28de-03eb-4de959419440_QuestionAdescription
   false - 1d3dd42c-aa2e-28de-03eb-4de959419440_QuestionB - 1d3dd42c-aa2e-28de-03eb-4de959419440_QuestionBdescription
- 0 Set flag(s) to (Local):
   true - 1d3dd42c-aa2e-28de-03eb-4de959419440_QuestionB - 1d3dd42c-aa2e-28de-03eb-4de959419440_QuestionBdescription
> Can't say I have, but if I do, you'll be the first to know.

0:0 - Well, my coin is on you. Just do your best, all right?
uid: 832eb350-b009-fc94-89b5-4245b8eb3560
Node context: trying to encourage mirkon, pleased by how dedicated he is
> I will!

0:0 - Promise?
uid: 9c539c2e-19e2-595f-9ac4-c7036f2d6333
Node context: childish and hopeful
> Heh. I promise, kid.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Haven\Haven Outcasts\HAV_HavenOutcasts_AD_BarricadeGuards_Melee_Dwarf_InCombat.lsj
Synopsis:
On turn voice bark.

0:0 - Face me!
uid: 6aa90b6b-e5d6-454a-a3b3-03c979fb3ee1
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Haven\Haven Outcasts\HAV_HavenOutcasts_AD_BarricadeGuards_Melee_Dwarf_JaheiraDefeated.lsj
Synopsis:
On turn voice bark.

0:0 - Jaheira deserved better. You monster!
uid: 9c63b4fb-3569-4da8-8998-1d0baef70eb9
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Haven\Haven Outcasts\HAV_HavenOutcasts_AD_BarricadeRunners.lsj
Synopsis:
Two Harpers are fortifying a barricade at Haven to keep shadows out. Grim mood. They're not convinced the barricade is going to keep out the evil that surrounds the inn.

0:0 - It'll need to. Cleric's magic won't hold out the darkness forever.
uid: 14f4712e-234b-4b37-becb-ccce2a5ca50c
Node context: grim
=== END NODE ===

0:0 - I wish we had a bloody army.
uid: 182a04f7-7088-8a3c-84e9-ad4c91273a50
Node context: wistful, pessimistic
=== END NODE ===

0:0 - Too dark to tell.
uid: 2d6a8ae4-2624-7fe0-1e09-f086a8d6cd42
> I bet they're close. Watching us.

0:0 - Here, and there's more where that came from.
uid: 3c45c8c2-5e2d-1be7-f20a-cb0248c4939b
Node context: adding to barricade
- 0 Check flag(s) (Local):
   true - 94e360d2-7227-06a5-9797-b795dbd36aa4_B - 94e360d2-7227-06a5-9797-b795dbd36aa4_Bdescription
- 0 Set flag(s) to (Local):
   true - 94e360d2-7227-06a5-9797-b795dbd36aa4_C - 94e360d2-7227-06a5-9797-b795dbd36aa4_Cdescription
> Wish we had stone - or steel.

0:0 - How's the barricade coming along?
uid: 3e79f7d3-99e2-4ec1-9f95-44b7d9574a3c
Node context: concerned
- 0 Check flag(s) (Local):
   true - 94e360d2-7227-06a5-9797-b795dbd36aa4_C - 94e360d2-7227-06a5-9797-b795dbd36aa4_Cdescription
- 0 Set flag(s) to (Local):
   false - 94e360d2-7227-06a5-9797-b795dbd36aa4_A - 94e360d2-7227-06a5-9797-b795dbd36aa4_Adescription
   false - 94e360d2-7227-06a5-9797-b795dbd36aa4_B - 94e360d2-7227-06a5-9797-b795dbd36aa4_Bdescription
   false - 94e360d2-7227-06a5-9797-b795dbd36aa4_C - 94e360d2-7227-06a5-9797-b795dbd36aa4_Cdescription
> It ain't pretty, but it can take a beating.

0:0 - Wish we had stone - or steel.
uid: 409aa37f-728e-9180-dd49-50659a8685fa
Node context: concnered
> I wish we had a bloody army.

0:0 - It ain't pretty, but it can take a beating.
uid: 5461c30b-289c-444f-bdc8-60e5d9e9815b
Node context: worried about barricade
> It'll need to. Cleric's magic won't hold out the darkness forever.

0:0 - Aye. Our arses.
uid: 65455157-ea99-217f-d515-0d749e9a0b03
=== END NODE ===

0:0 - It's for a good cause.
uid: 695d191e-ff05-7fa2-86f4-2ecbaf1ce950
> Aye. Our arses.

0:0 - I bet they're close. Watching us.
uid: 6f9f59c7-5b43-7db9-8dfe-e4b07900121f
Node context: concern
=== END NODE ===

0:0 - Gods' blood, this is heavy.
uid: 76795445-e51b-1c9b-d288-ae16f5ca9f4e
Node context: adding to the barricade - gods' blood is a curse
- 0 Set flag(s) to (Local):
   true - 94e360d2-7227-06a5-9797-b795dbd36aa4_A - 94e360d2-7227-06a5-9797-b795dbd36aa4_Adescription
> It's for a good cause.

0:0 - See any movement out there?
uid: f3b635c3-7739-4a33-b39d-d12038b4991a
Node context: concern
- 0 Check flag(s) (Local):
   true - 94e360d2-7227-06a5-9797-b795dbd36aa4_A - 94e360d2-7227-06a5-9797-b795dbd36aa4_Adescription
- 0 Set flag(s) to (Local):
   true - 94e360d2-7227-06a5-9797-b795dbd36aa4_B - 94e360d2-7227-06a5-9797-b795dbd36aa4_Bdescription
> Too dark to tell.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Haven\Haven Outcasts\HAV_HavenOutcasts_AD_BarricadeRunners_Ranger_InCombat.lsj
Synopsis:
On turn voice bark.

0:0 - We shall not fall!
uid: 5e67331b-a867-454e-9661-89e91eaa3016
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Haven\Haven Outcasts\HAV_HavenOutcasts_AD_BarricadeYeller_Ranger_InCombat.lsj
Synopsis:
On turn voice bark.

0:0 - For the Realms!
uid: f2b9ade2-2dec-4408-a328-a587ce98f75a
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Haven\Haven Outcasts\HAV_HavenOutcasts_AD_DockGuard_Left_Melee.lsj
Synopsis:
Dock guard comments about seeing something beyond the shield.

0:0 - Shadows are moving out there.
uid: 004bb490-98b9-4cc6-be57-f74cb6ac9c49
- 0 Set flag(s) to (Local):
   true - db55900d-35ff-3d15-a1d2-9370695d2328_A - Adescription
> Hope this barrier will hold.

0:0 - But not 'til our job here's done.
uid: 037dc624-3d4b-97cf-7c41-c6447ca83724
> I miss my pipe.

0:0 - ...I pray Chauntea this land to bless.
uid: 1726f4c8-f319-aa53-762a-d075e4a3246e
> If anyone needs it, it's you.

0:0 - I miss my pipe.
uid: 86ab2266-ad52-8e0c-f223-5fdf520ded84
=== END NODE ===

0:0 - Wonder what those shadows used to be.
uid: 9324391c-6f2c-4f9e-ae5d-4e809d59288f
- 0 Check flag(s) (Local):
   true - db55900d-35ff-3d15-a1d2-9370695d2328_A - Adescription
- 0 Set flag(s) to (Local):
   true - db55900d-35ff-3d15-a1d2-9370695d2328_B - Bdescription
> Maybe they can still be saved.

0:0 - Cleric seems to know what she's about.
uid: 9b6e68de-59a8-3639-b2fa-b62526235594
=== END NODE ===

0:0 - Cleric might know. I should ask.
uid: cde561f3-e5d1-aef3-b81c-63f7c3b824a2
=== END NODE ===

0:0 - Maybe they can still be saved.
uid: dff51fd0-7e42-7663-6c9a-a8a3ed193632
> Cleric might know. I should ask.

0:0 - Won't be sorry to see the back of this place.
uid: e444af4c-b0a9-4b95-8cde-afe2869fcb98
- 0 Check flag(s) (Local):
   true - db55900d-35ff-3d15-a1d2-9370695d2328_C - Cdescription
- 0 Set flag(s) to (Local):
   false - db55900d-35ff-3d15-a1d2-9370695d2328_C - Cdescription
   false - db55900d-35ff-3d15-a1d2-9370695d2328_B - Bdescription
   false - db55900d-35ff-3d15-a1d2-9370695d2328_A - Adescription
> But not 'til our job here's done.

0:0 - If anyone needs it, it's you.
uid: e8d00984-d196-6a83-44b9-b493433dc53a
Node context: Talking to the land
=== END NODE ===

0:0 - Hope this barrier will hold.
uid: f4d19292-1a36-1410-9b0e-6906710253ee
> Cleric seems to know what she's about.

0:0 - Now I lay my heart to rest...
uid: fca39180-f890-4df4-b016-8cf1afec6d17
- 0 Check flag(s) (Local):
   true - db55900d-35ff-3d15-a1d2-9370695d2328_B - Bdescription
- 0 Set flag(s) to (Local):
   true - db55900d-35ff-3d15-a1d2-9370695d2328_C - Cdescription
> ...I pray Chauntea this land to bless.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Haven\Haven Outcasts\HAV_HavenOutcasts_AD_DockGuard_Melee_InCombat.lsj
Synopsis:
On turn voice bark.

0:0 - Where do you think you're going?
uid: 13986111-e9f3-46ac-bdcc-95571da27de0
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Haven\Haven Outcasts\HAV_HavenOutcasts_AD_DockGuard_Ranger.lsj
Synopsis:
Dock guard comments about seeing something beyond the shield.

0:0 - There's something out there.
0:1 - What was that?
0:2 - I heard something...
uid: c88a317f-20b6-461c-8d03-9cd52643b1d1
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Haven\Haven Outcasts\HAV_HavenOutcasts_AD_DockGuard_Melee_JaheiraDefeated.lsj
Synopsis:
On turn voice bark.

0:0 - Jaheira's legacy has only begun.
uid: 5ef96f9d-cb38-405f-9282-c7235e2bd55c
=== END NODE ===